50 Best Post-Apocalyptic Games, Ranked

50 Best Post-Apocalyptic Games, Ranked

GR
By Game Ranks

Post-apocalyptic settings have a way of cutting straight to what matters. Strip away civilization, strip away safety, strip away the systems people take for granted, and what's left is usually the most interesting version of any story. It's a genre that keeps producing landmark games because the premise gives designers permission to ask harder questions than most settings allow.

This list covers fifty of the best post-apocalyptic games across every era and platform, ranked using player scores, critic ratings, and community data that updates daily. The order shifts as new games release and older ones get reappraised, which means it reflects where things actually stand rather than where they stood at launch.

There's a lot of ground covered here. Open world survival, narrative adventures, tactical RPGs, shooters, horror. The post-apocalyptic tag stretches far enough to hold all of it. Fifty games made the cut, and the range might surprise you.

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Rankings are determined by our algorithm and updated daily using user and critic ratings, quality signals, and community engagement. Learn how we rank games.

#50

Shin Megami Tensei V: Vengeance

Shin Megami Tensei V: Vengeance drops you into a post-apocalyptic Tokyo overrun by demons and then immediately asks you to start negotiating with them, which is honestly a more realistic survival strategy than most games in this genre offer. The Nahobino, the half-human half-demon protagonist you become, wanders a barren, crumbling world that looks like the apocalypse had its own apocalypse, and the atmosphere is relentlessly bleak in the best possible way. It is one of the most visually striking and mechanically deep post-apocalyptic RPGs ever made and it does not get nearly enough credit for it.

Shin Megami Tensei V: Vengeance
Role-playingAdventureActionFantasyDrama
#49

Ender Lilies: Quietus of the Knights

Binary Haze Interactive's metroidvania builds its post-apocalyptic world through environmental detail and item descriptions rather than exposition, which rewards exploration more than most games in the genre. Lily's ability to purify the knights she defeats and use them as combat companions adds an elegance to the progression system. The boss designs are strong and the atmosphere is consistently melancholy without tipping into misery.

Ender Lilies: Quietus of the Knights
PlatformRole-playingAdventureIndieActionFantasy
#48

Remnant II

Gunfire Games' sequel expanded the interdimensional post-apocalyptic premise with more varied world generation and the Archetype system replaced the first game's trait system with something more flexible and build-defining. The Labyrinth and the Rootlands sections show how much variety the random generation can produce, and the three-player co-op makes the harder content feel achievable without trivializing it. One of the better Soulslike adjacent games of the last few years.

Remnant II
ShooterRole-playingAdventureActionFantasy
#47

Dying Light 2: Stay Human

Techland's sequel built on the first game's parkour foundation with a city designed specifically around vertical traversal and the daytime and nighttime cycle creates a genuine rhythm to how you approach the world. The faction choices affect the city's layout in visible ways, which is a more tangible version of player agency than most open world games offer. The story doesn't stick the landing but the movement is the point.

Dying Light 2: Stay Human
Role-playingAdventureActionHorrorSurvivalOpen world
#46

The Walking Dead: Season Two

Playing as Clementine rather than protecting her changes the texture of the experience entirely. Season Two puts more moral weight on younger shoulders and the Kenny and Jane conflict in the finale is one of Telltale's better constructed decision points. It doesn't hit the emotional heights of the first season consistently but the moments where it does are as good as anything the series produced.

The Walking Dead: Season Two
Point-and-clickPuzzleAdventureActionHorrorSurvivalDrama
#45

Left 4 Dead

Valve's cooperative shooter built its post-apocalyptic campaign structure around four survivors whose banter and panic created more character than most games achieve with full cutscene budgets. The AI Director that adjusts enemy spawns and pacing based on the group's performance remains one of the smartest systems in co-op game design. Blood Harvest and No Mercy are still the best campaigns and most of what followed in the genre owes them something.

Left 4 Dead
ShooterActionHorrorSurvival
#44

Shin Megami Tensei V

The Netherworld version of Tokyo is a seriously stunning environment to explore and the demon negotiation and fusion systems have more depth than most players realize on a first run. The Nahobino form and the press turn combat system reward aggression and preparation in equal measure. The narrative is thinner than Nocturne but the gameplay systems are the most refined the mainline series has produced.

Shin Megami Tensei V
Role-playingAdventureFantasy
#43

Fallout: A Post Nuclear Role Playing Game

The 1997 original built the entire Fallout aesthetic from scratch and a lot of it still holds up. The time limit to find the water chip creates real tension that later games in the series abandoned, and the Master's faction questline ends in a conversation rather than a fight if you build your character right. Dated in interface and systems but the writing and worldbuilding are foundational to everything the franchise became.

Fallout: A Post Nuclear Role Playing Game
Role-playingScience fictionSurvivalStealthOpen world
#42

Tom Clancy's The Division 2

Washington D.C. as a collapsed society is a more interesting setting than The Division's New York and the endgame content at launch was better structured than most live service games manage. The raid encounters and the Black Tusk faction's arrival in endgame content extended the loop well past the main campaign. It rewards dedicated players more than casual ones, which is either a feature or a flaw depending on how you approach it.

Tom Clancy's The Division 2
ShooterRole-playingTacticalAdventureActionScience fictionOpen world
#41

Dying Light: The Beast

The Beast brings Kyle Crane back into a new region with a more focused narrative structure than Dying Light 2 attempted and the movement system refinements make traversal feel even more fluid. Early impressions suggest it sits closer to the first game's tone than the sequel did, which is the right call. Still finding its footing in the community but the foundation is encouraging.

Dying Light: The Beast
Role-playingAdventureActionHorrorSurvival
#40

Wasteland 3

inXile's Colorado-set sequel improved on Wasteland 2's systems across the board and added a tonal range the previous games couldn't quite manage, swinging between pitch-black humor and genuine bleakness within the same quest line. The Bizarre is one of the best designed hub areas in recent RPG memory and the faction system has enough moving parts to make multiple playthroughs feel meaningfully different.

Wasteland 3
Role-playingStrategyTurn-based strategyTacticalAdventureActionScience fictionSurvival
#39

Ghostrunner

One-hit kills in both directions in a cyberpunk tower climb built on momentum and muscle memory. Ghostrunner asks you to read environments as movement puzzles first and combat arenas second, and the wall-running and grapple system rewards players who commit to speed rather than caution. The Dharma Tower setting has more visual variety floor by floor than it looks like from the outside. Hard at first and incredibly satisfying once it clicks.

Ghostrunner
ShooterPlatformAdventureActionScience fiction
#38

Lisa: The Painful

Austin Jorgensen built a post-apocalyptic RPG Maker game where almost every choice has a cost and the world is designed to make you feel the weight of it. Brad Armstrong is one of the genre's more psychologically damaged protagonists and the game doesn't flinch from showing why. The party member sacrifice system is brutal and the Buddy subplot runs underneath everything in a way that reframes the whole experience on reflection.

Lisa: The Painful
Role-playingTurn-based strategyAdventureIndieHorrorSurvivalComedyDrama
#37

Gears of War 3

The trilogy closer brought the Delta Squad story to a conclusion that the franchise has been chasing ever since. Dom's sacrifice in Mercy remains one of the more affecting moments in the series and the Lambent Berserker fight is a highlight of the campaign. The four-player co-op made the late game sections feel chaotic in the best way. A satisfying endpoint for the original trilogy.

Gears of War 3
ShooterActionScience fictionHorror
#36

Mother 3

Never officially localized but widely available through fan translation, Mother 3 builds toward one of the most quietly devastating endings in the medium. The Pigmask Army's industrialization of the Nowhere Islands is a surprisingly pointed piece of environmental storytelling, and the Chapter 4 Duster and Salsa sequence is a tonal shift the game pulls off better than it should. The final confrontation between Lucas and Claus is hard to shake.

Mother 3
Role-playingTurn-based strategyFantasyScience fictionComedy
#35

Bastion

Supergiant's debut built its post-apocalyptic world literally around the Kid as he moved through it, with Rucks narrating every action in a voice that became iconic almost immediately. The Caelondian weapons each have distinct feels and the shrine system lets players dial up the difficulty in exchange for better rewards. Short enough to finish in an afternoon, substantial enough to think about for longer.

Bastion
Role-playingAdventureIndieActionFantasy
#34

Soma

Frictional Games built a horror game in an underwater research station and then asked some difficult questions about consciousness and identity that the horror framing gives real weight to. The Safe Mode that removes enemy threat was added later and actually improves the experience for players who want the story without the stealth tension. The ending doesn't let you off the hook and it's better for it.

Soma
PuzzleAdventureIndieActionScience fictionHorrorStealthMystery
#33

Gears of War 2

The Locust Hollow invasion and the reveal of the Lambent threat expanded the Gears mythology in directions the first game only hinted at. The Brumak sequence and the submarine chapter are setpiece highlights that pushed the 360 hardware visibly. The Horde mode added here became a genre template. It's a bigger, louder game than the original and largely earns the scale.

Gears of War 2
ShooterActionScience fiction
#32

Days Gone

Days Gone took a long time to find its audience but the Freaker horde encounters, particularly the sawmill and the Old Sawmill ambush missions, are some of the most technically impressive large-scale enemy encounters of the PS4 era. Deacon St. John is a more complicated protagonist than he initially appears, and the Pacific Northwest setting is underused as a backdrop for apocalyptic fiction. A flawed game that delivers more than its reputation suggests.

Days Gone
ShooterAdventureActionHorrorSurvivalSandboxOpen world
#31

Metro 2033

4A Games' first entry in the series is rougher than what followed but the Moscow metro atmosphere has never been more claustrophobic or effectively realized. The Hanza checkpoints and the dark ones' appearances build genuine dread without relying on jump scares, and the moral ending is easy to miss on a first playthrough in a way that feels intentional. The foundation of one of the best post-apocalyptic trilogies in gaming.

Metro 2033
ShooterRole-playingActionScience fictionHorrorThrillerSurvivalStealthWarfare
#30

Final Fantasy XV

Brotherhood and found family in a world slowly being swallowed by darkness. The road trip structure and the relationship between Noctis and his three friends give Final Fantasy XV an emotional core that carries it through the second half's structural problems. The Malmalam Thicket dungeon and the Altissia section are the game at its best. The story's final act asks a lot of the player's patience and mostly gets away with it.

Final Fantasy XV
Role-playingHack and slash/Beat 'em upAdventureActionFantasyScience fictionSurvivalSandboxOpen world
#29

Dying Light

The parkour traversal system in Dying Light changed how a lot of open world zombie games thought about movement and it still feels good a decade later. Nighttime sections where the volatiles come out are stressful in a way most horror adjacent games can't maintain. The story is the weakest part but the Harran open world has enough density and variety to carry the runtime without leaning on the narrative too hard.

Dying Light
ShooterRole-playingAdventureActionHorrorSurvivalStealthOpen world
#28

Fallout 3

Bethesda's first Fallout divided the fanbase and still does, but the Capitol Wasteland is a compelling place to explore and the early hours of leaving Vault 101 into the sunlight for the first time are hard to forget. The main quest's ending is weaker than it should be, but side quests like Tenpenny Tower and Tranquility Lane show what the team was capable of when the writing had room to breathe.

Fallout 3
ShooterRole-playingActionScience fictionSurvivalStealthSandboxOpen world
#27

Fallout 2

The original Black Isle sequel doubled down on the dark humor and moral ambiguity that made the first game interesting and added enough content to get lost in for weeks. New Reno is one of the best realized locations in the franchise's history, and the ability to side with the Enclave gives the ending an unsettling option most games wouldn't offer. Dated in places but foundational to everything the series became.

Fallout 2
PuzzleRole-playingScience fictionSurvivalStealthComedyOpen world
#26

The Last of Us: Left Behind

Two hours of Ellie and Riley in an abandoned mall before everything went wrong. Left Behind fills in a gap that the main game leaves deliberately vague and does it without overstaying its welcome. The water gun fight and the Halloween store section are lighter than anything in the main campaign, which makes what follows hit harder. A DLC that justifies its existence completely.

The Last of Us: Left Behind
ShooterAdventureActionHorrorSurvival
#25

Metro: Last Light

Last Light tightened the first game's rough edges and gave Artyom a more active role in the story without losing the Metro series' commitment to atmosphere. The Venice chapter and the children's theater are the emotional high points, and the moral ending system rewards players who holster their weapon and actually observe the world around them. The Ranger Mode difficulty remains the best way to play it.

Metro: Last Light
ShooterActionFantasyHorrorSurvival
#24

Final Fantasy III

The 1994 SNES release, known in Japan as Final Fantasy VI, builds its post-apocalyptic second half around a world that Kefka has broken in a way that most JRPG villains only threaten to. The World of Ruin flips the structure entirely and trusts players to find and reunite the scattered cast on their own terms. Opera Maria sequence, Cyan's dream, Celes on the island. It earns every emotional beat it goes for.

Final Fantasy III
Role-playingAdventureFantasySandboxOpen world
#23

S.T.A.L.K.E.R. 2: Heart of Chornobyl

The Zone finally arrived on modern hardware in 2024 and brought its oppressive, lived-in atmosphere with it. The A-Life 2.0 system, which simulates faction behavior and creature activity across the whole map whether you're present or not, creates emergent encounters that feel unpredictable. Rough around the edges at launch but the bones are exceptional and GSC Game World has been patched it aggressively.

S.T.A.L.K.E.R. 2: Heart of Chornobyl
ShooterRole-playingAdventureActionHorrorSurvivalOpen world
#22

Death Stranding: Director's Cut

The Director's Cut adds a firing range, a racetrack, and some additional story content that expands on the world without fundamentally changing what the game is. The mule camps get more varied encounter options and the cargo catapult is a ridiculous but useful addition. If you played the original and wanted more to do in the world between deliveries, this version delivers.

Death Stranding: Director's Cut
ShooterRole-playingAdventureActionScience fictionSurvivalStealthOpen world
#21

13 Sentinels: Aegis Rim

Thirteen protagonists, multiple timelines, and a mystery that takes the entire game to fully assemble. Vanillaware built something structurally unlike almost anything else in the genre, splitting time between visual novel story segments and real-time strategy battles that serve as punctuation rather than the main event. The way the narrative pieces fit together on a second pass through earlier chapters feels rewarding.

13 Sentinels: Aegis Rim
SimulatorStrategyTacticalAdventureScience fictionDrama
#20

The Walking Dead

Telltale's first season redefined what an episodic adventure game could do with player choice and it starts with Lee making a decision in the first ten minutes that sets the tone for everything that follows. Clementine became one of gaming's most beloved characters almost immediately, and the bond the game builds between her and Lee is the emotional engine the whole series runs on. The pixel-hunting adventure game DNA is mostly stripped out in favor of something leaner and more effective.

The Walking Dead
Point-and-clickAdventureActionHorrorSurvivalDrama
#19

Stellar Blade

Eve's combat in Stellar Blade has a precision and rhythm that rewards learning enemy patterns in a way that feels closer to a character action game than a standard action RPG. The Xion hub area and the wasteland sections outside it tell two very different stories about survival, and the game is more interested in its world's history than it initially appears. A strong debut from Shift Up.

Stellar Blade
Role-playingHack and slash/Beat 'em upAdventureActionScience fiction
#18

Metro Exodus

4A Games finally let the Metro series breathe with a semi-open world structure built around the Aurora's journey across a frozen post-nuclear Russia. The Volga and Caspian chapters are the highlights, and the Samara section's nightmare logic is unlike anything else in the trilogy. Artyom's story lands better here than in the earlier games partly because the world finally has room to show you why it's worth saving.

Metro Exodus
ShooterAdventureActionScience fictionHorrorSurvivalStealth
#17

Fallout: New Vegas

Obsidian had eighteen months to make New Vegas and still produced the best written game in the franchise. The Mojave Wasteland has more personality per square mile than most open worlds twice its size, and the faction system actually makes your choices feel like they matter. The Legion, for all their brutality, are a coherent ideology rather than cartoon villains, which makes the final battle mean something.

Fallout: New Vegas
ShooterRole-playingActionScience fictionSurvivalStealthSandboxOpen world
#16

The Legend of Zelda: The Wind Waker HD

A flooded Hyrule seen through a cel-shaded lens is one of the boldest visual choices Nintendo has ever made and it still looks beautiful. The sailing between islands created a sense of scale and isolation that the original hardware could only gesture at. The Triforce shard fetch quest remains the one genuine low point in an otherwise excellent game, and the HD version's swift sail helps... but doesn't fully solve it.

The Legend of Zelda: The Wind Waker HD
PuzzleAdventureActionFantasyKidsOpen world
#15

Fallout 4

The Commonwealth is one of Fallout's more realized settings and the gun combat finally felt good in a way the earlier 3D games struggled with. The settlement building system is either the best or worst part depending on who you ask, but the Freedom Trail quest and the Institute's reveal are real highlights. The faction endings are less morally interesting than New Vegas managed, but the world itself is worth exploring.

Fallout 4
ShooterRole-playingActionScience fictionSurvivalStealthSandboxOpen world
#14

Stray

Playing as a cat in a decaying cyberpunk city populated entirely by robots is exactly as charming as it sounds. The environmental storytelling in the slums and the Midtown sections does a lot of heavy lifting, and the relationship with B-12 gives the game an emotional throughline it earns without overstaying it. Short enough to finish in a single sitting and better for it.

Stray
PlatformAdventureIndieActionScience fictionMystery
#13

The Last of Us Part II Remastered

The No Return roguelike mode added in the remastered version gives the combat systems room to breathe in a way the main campaign's pacing doesn't always allow. Playing as different characters with distinct ability sets reveals how much work went into making each one feel mechanically unique. Worth it if you loved the original release and want more time in those systems.

The Last of Us Part II Remastered
ShooterAdventureActionHorrorSurvivalStealth
#12

Horizon Forbidden West

Aloy's second outing expands the world west to a flooded San Francisco and the new machines, particularly the Slitherfang, are some of the best designed enemies in the series. The underwater sections add variety to the exploration loop. It doesn't quite match the first game's sense of discovery because the premise is no longer a mystery, but as a sequel it delivers on almost everything it promises.

Horizon Forbidden West
Role-playingAdventureActionScience fictionOpen world
#11

Final Fantasy VII Remake

The Midgar section of the original Final Fantasy VII expanded into a full game shouldn't work as well as it does. The combat system blends real-time action with ATB mechanics in a way that feels fresh without losing the strategic layer longtime fans care about. Sector 7's collapse still lands hard even when you know it's coming, and the ending's willingness to diverge from the source material was a genuine surprise.

Final Fantasy VII Remake
Role-playingAdventureActionFantasyScience fiction
#10

The Last of Us Part I

The full remake built for PS5 is the definitive version of the original game and the visual upgrade is substantial enough to justify its existence. The haptic feedback on the DualSense adds a tactile dimension to the combat that the original couldn't have. If you've played it before there's a real question about whether you need it, but for newcomers this is the best the game has ever looked or felt.

The Last of Us Part I
ShooterAdventureActionHorrorSurvivalStealth
#9

NieR: Automata

PlatinumGames and Yoko Taro made a post-apocalyptic action game where the real content starts after the credits roll the first time. 2B and 9S's story across multiple playthroughs layers meaning onto moments that initially seemed throwaway, and the abandoned amusement park area remains one of the most melancholy environments in any game. The philosophy is earnest rather than pretentious, which is a hard line to walk.

NieR: Automata
Role-playingHack and slash/Beat 'em upActionFantasyScience fictionDramaOpen world
#8

ARC Raiders

ARC Raiders dropped in 2025 into a crowded extraction shooter market and carved out its own identity through the post-apocalyptic setting and the pressure of the Arc themselves as a constant external threat. The cooperative structure rewards communication in ways that feel earned rather than forced. The foundation is strong and it has racked up quite the player count.

ARC Raiders
ShooterActionScience fiction
#7

Death Stranding

Kojima Productions built a post-apocalyptic game where the central mechanic is delivering packages across a shattered America, and it plays a lot better than it sounds. The strand system where players share structures and equipment creates a quiet sense of solidarity that most multiplayer games can't touch. It's slow, deliberate, and polarizing, but the players who clicked with it tend to remember it for years.

Death Stranding
ShooterRole-playingAdventureActionScience fictionSurvivalStealthOpen world
#6

The Last of Us Remastered

The PS4 version of The Last of Us holds up remarkably well and the Left Behind DLC included here is worth the price of admission on its own. Ellie and Riley's mall sequence reframes what the apocalypse looks like for a generation that grew up inside it, which adds a layer the main game doesn't have room for. If you're coming to the series fresh this is still a perfectly valid place to start.

The Last of Us Remastered
ShooterAdventureActionHorrorSurvivalStealth
#5

Horizon Zero Dawn

The mystery of why machines inherited the Earth is one of gaming's better slow-burn reveals. Aloy's world is visually stunning and the Tallneck climbing sequences and Cauldron dungeons give the open world structure more variety than most games in the genre manage. The lore delivery through audio logs and data points rewards curiosity without demanding it. A confident debut from Guerrilla that proved they had more than shooters in them.

Horizon Zero Dawn
ShooterRole-playingAdventureActionScience fictionStealthDramaOpen world
#4

Clair Obscur: Expedition 33

Expedition 33 arrived in 2025 and immediately staked a claim as one of the most distinctive post-apocalyptic settings in recent memory. The Paintress erasing humanity one number at a time is a haunting premise and the turn-based combat system has enough mechanical depth to carry the runtime comfortably. Sandfall Interactive's debut swings hard and connects on almost everything it tries.

Clair Obscur: Expedition 33
Role-playingAdventureIndieActionFantasy
#3

The Last of Us

Joel and Ellie's cross-country trip through a fungal apocalypse still holds up as one of the tightest narrative experiences in gaming. The clicker encounters in the Pittsburgh underground remain one of gaming's most terrifying moments, and the seasonal structure gives the whole game a sense of time passing that most apocalypse stories skip entirely. Naughty Dog built something here that redefined expectations for what a story-driven action game could be.

The Last of Us
ShooterAdventureActionHorrorSurvivalStealth
#2

The Last of Us Part II

The infected are almost beside the point in Part II. Ellie's storyline is a brutal examination of what violence actually costs, and the game forces you to sit with that discomfort in ways most games would flinch away from. The combat is tighter and more desperate than the first game and the Seattle setting is one of the best realized environments in the genre. Divisive at launch, but the discourse has largely settled in its favor.

The Last of Us Part II
ShooterAdventureActionHorrorSurvivalStealth
#1

The Legend of Zelda: Breath of the Wild

Hyrule has been destroyed before, but never like this. A hundred years of decay sit on top of every surface you explore, and the game never explains more than it needs to. The climbing mechanic and physics system gave players tools to approach the world however they wanted, which turned every session into something slightly different. It's a remarkable achievement and the post-apocalyptic framing is a big part of why the world feels so worth exploring.

The Legend of Zelda: Breath of the Wild
PuzzleAdventureActionFantasyScience fictionSandboxOpen world

What makes post-apocalyptic games worth coming back to is that the setting does work no other backdrop quite manages. The stakes are already decided. The world already lost. Everything that happens after that is about people, which is where the most interesting stories tend to live anyway.

It's a genre that rewards designers who take it seriously. The best post-apocalyptic games aren't really about the apocalypse at all. They're about what people hold onto when everything else is gone, what they're willing to do to protect it, and whether any of it was worth the cost. That's a question with a lot of different answers depending on who's asking, which is probably why the genre keeps producing games worth talking about.

The list here is wide enough that two people can dig into it from completely opposite directions and find completely different favorites. Your version of this list probably looks different, and that's kind of the point. Fifty games made the cut and there are fifty more that could have made a reasonable case for inclusion.

There's a lot worth playing if you haven't already, and a few worth revisiting if you have.