
50 Best Multiplayer Switch Games, Ranked
The 50 best multiplayer Switch games, ranked and updated. Couch co-op, online chaos, and party picks worth owning, with an honest take on every single one.
Nintendo asked people to run voice chat through a phone app in 2018, which is the kind of decision that should have ended the conversation about online play on this console before it started. It didn't. The service got cheaper than what Sony and Microsoft charge, the ports kept arriving with cross-play attached, and a hardware maker that spent the Wii U era acting like the internet was optional ended up hosting some of the most active lobbies in gaming.
That's the real story of Nintendo Switch multiplayer games. Free-to-play battle royales showed up and stayed, competitive shooters built communities that are still going years after launch, and long co-op campaigns from studios like Larian and Re-Logic found people to play with across the country instead of across the couch. A handful of these are still best with four controllers in one room, and those earned their spots too.
So here are the best multiplayer Switch games, weighted toward the ones you can boot up alone at 11pm and find a full match. The order moves around more than you'd expect, because these aren't only our picks. Some have been holding steady for years. A few will surprise you.
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Rankings are determined by our algorithm and updated daily using user and critic ratings, quality signals, and community engagement. Learn how we rank games.
Crash Team Racing Nitro-Fueled
Chaining boosts is the whole skill ceiling here, because holding a drift and hitting the fire three times in a row builds reserve power, and the best players never actually stop boosting for an entire lap. That makes it tougher than most kart racers on Switch, and the online lobbies still have people who will lap you on Hyper Spaceway without breaking a sweat.
Beenox rebuilt every track from the 1999 original along with the ones from its 2003 sequel, and four-player split-screen holds up fine even though this version runs at 30fps with softer visuals than elsewhere. The Pit Stop microtransactions added after launch left a sour taste. The racing underneath is still excellent.
More about this game · Racing · Arcade · Action · Fantasy · Comedy · Party
LEGO Star Wars: The Skywalker Saga
Swapping the old fixed camera for over-the-shoulder aiming was a bigger change than TT Games got credit for, and it makes blaster fights feel closer to an actual shooter than a LEGO game. All nine films are here, co-op is local split-screen only and drop-in whenever a second player wants in, and the class system gives Scoundrels and Bounty Hunters real reasons to exist beyond puzzle-gating. The Switch version pays for that scope with soft textures and frame dips on the busier planets like Coruscant. Grinding Kyber Bricks gets old too. Still, couch co-op through the entire saga is a lot of game for one cartridge.
More about this game · Puzzle · Adventure · Action · Science fiction · Comedy
Astral Chain
PlatinumGames tied a Legion to your character with a literal chain, and wrapping enemies in it mid-combo is a mechanic nobody has copied since. A second player can take direct control of the Legion, which turns a demanding action game into a strange two-brain experiment. Police investigation sections between fights slow the pace, and the combat is sharp enough to carry them.
More about this game · Hack and slash/Beat 'em up · Adventure · Action · Science fiction
Overwatch
The move to 5v5 rebuilt every fight around a single tank, which sped matches up and put enormous pressure on one player per team. Push mode is a good map type that arrived without much fanfare. The cancelled PvE plans damaged trust with a lot of longtime players, and that's a fair thing to hold against it. The core shooting still feels great.
More about this game · Shooter · Action · Science fiction
Splatoon 3
Tricolor Turf War during Splatfests puts one team against two and it's as unbalanced as it sounds, which is somehow the fun of it. Salmon Run being available all the time fixed the biggest complaint about the series. Nintendo's netcode still uses peer-to-peer matching and disconnects hurt, though the weapon variety and the Side Order roguelite mode give this plenty to do.
More about this game · Shooter · Platform · Action · Science fiction · Comedy
Bloodstained: Ritual of the Night
Igarashi got to make the game he'd been making at Konami for years, and the shard system is the piece that justifies it, letting you build a character out of enemy abilities in combinations that break the difficulty completely. Later updates added competitive and co-op modes. The Switch version ran badly at launch and got patched into decent shape, which is a fair thing to remember.
More about this game · Platform · Role-playing · Adventure · Action · Fantasy · Horror
Tomb Raider: Definitive Edition
Crystal Dynamics reset Lara as someone scared and bad at this, and the opening hours where she can barely hold a bow do more character work than the previous era of the series managed. The multiplayer is real and it's the weak link, with Survivors and Scavengers trading rope arrows across maps full of triggerable traps. Eidos Montréal handled it separately from the campaign and it shows. The single-player is the main draw, but the multiplayer is worth a try.
More about this game · Shooter · Platform · Puzzle · Adventure · Action · Survival · Stealth
Fall Guys
Mediatonic built the physics loose on purpose, so falling off a spinning beam is funny rather than unfair, and sixty players stampeding toward a door is a comedy setup that keeps working. Free to play removed every barrier to getting a group in. Round variety thinned out over time and the team-based rounds remain the ones everybody groans at.
More about this game · Platform · Racing · Indie · Action · Comedy · Party
Splatoon 2
Salmon Run arrived here and immediately became the mode people actually organize around, since holding a shrinking beach while collecting golden eggs demands coordination that Turf War never asks for. Motion controls are not optional if you want to compete, and once your wrists learn them you can't go back. The launch restriction on when Salmon Run was available was baffling.
More about this game · Shooter · Platform · Action · Science fiction
Monster Hunter Rise
Wirebugs changed hunting more than any addition Capcom made in a decade, turning vertical maps into playgrounds and giving every weapon new options mid-combo. Four-player hunts are the reason this series exists, and the Palamute means less time walking. Rise is friendlier than earlier entries in the series, and longtime players split on whether that made the endgame too thin.
More about this game · Role-playing · Hack and slash/Beat 'em up · Adventure · Action · Fantasy · Survival
Spiritfarer
Thunder Lotus built a management game about ferrying spirits to the afterlife, and the goodbyes land hard because you've spent hours cooking their favorite meals first. A second player joins as Daffodil the cat, helping with chores and hugs. The busywork of running between islands and tending crops does stretch thin in the back half, which is worth knowing before you start.
More about this game · Platform · Simulator · Adventure · Indie · Action · Fantasy
Kirby and the Forgotten Land
Mouthful Mode is the joke that carried the whole game, and swallowing a vending machine or a car should have been a one-level gag rather than a core mechanic that kept getting better. Kirby's move to 3D worked on the first attempt. A second player takes Bandana Waddle Dee, who has a spear and enough range to be actually useful rather than decorative.
More about this game · Platform · Adventure · Action
Mortal Kombat 11
NetherRealm's flawless block and krushing blow systems made defense matter more than in any previous entry, and the fatalities are as ludicrous as the series requires. Local versus is where this earns its spot. The Switch port takes visual hits and the character towers grind for unlocks in a way that felt cynical even at launch. The fighting underneath all that is solid.
More about this game · Fighting · Action · Fantasy
Tetris Effect: Connected
Mizuguchi built Tetris into a synesthesia machine where every rotation adds a sound to the track, and the effect is stronger than that description makes it sound. The Connected mode has three players stack on a shared board against a boss, which is a co-op Tetris idea nobody had tried. Headphones matter more here than in almost any other game on this list.
More about this game · Music · Puzzle · Indie · Arcade · Action · Science fiction
Dragon Ball FighterZ
Arc System Works made a 3v3 fighter that looks exactly like the show and then hid a real tag system under the autocombos, so casual players and tournament players can share a couch without either being bored. Assist calls and the snapback mechanic are where matches are actually decided. Rollback netcode came late but it came, which saved the online scene.
More about this game · Fighting · Action · Fantasy · Science fiction
Sonic Mania
Christian Whitehead and a team of longtime fans built the best Sonic game in twenty-five years, and Sega had the sense to let them. The drop dash gives you speed out of a landing without waiting on a spin dash, which fixes the series' oldest momentum problem. Studiopolis Zone has more personality in one act than most full games manage. Two-player splits the screen the classic way.
More about this game · Platform · Adventure · Action · Kids
Among Us
Innersloth spent two years watching almost nobody play this before it detonated in 2020, and the design was always sound. Emergency meetings work because the game gives you just enough information to be wrong confidently. It ranks among the more fun multiplayer Switch games when you have voice chat sorted out, and it falls apart completely without it, which is the honest catch on console.
More about this game · Strategy · Indie · Action · Survival · Stealth · Party
Super Mario Maker 2
The four-player online versus mode is chaos, and racing three strangers through a stranger's level while everyone sabotages each other produces moments no designed game would allow. Ninji speedrun events gave the community something scheduled to organize around. Level building with a controller instead of a stylus takes adjustment, and the endless mode difficulty curve depends entirely on what other people uploaded that week.
More about this game · Platform · Action
XCOM 2
Mission timers changed the entire tone from the previous game, forcing aggression out of players who wanted to overwatch-crawl through every map. Firaxis knew exactly what it was doing. Naming squad members after friends and then watching a 92 percent shot miss is a specific pain this series invented. The Switch port loads slowly and the 1v1 multiplayer mode is a curiosity rather than a reason to buy.
More about this game · Role-playing · Simulator · Strategy · Turn-based strategy · Tactical · Science fiction
Cult of the Lamb
Running a cult between roguelite dungeon runs shouldn't hold together as one game, and Massive Monster made it work by tying follower loyalty directly to how well the combat runs go. The co-op update lets a second player join the crusades, which softens the difficulty spikes. Managing follower hunger and faith gets repetitive around the halfway point.
More about this game · Role-playing · Simulator · Strategy · Hack and slash/Beat 'em up · Adventure · Indie · Action · Fantasy · Comedy
Sea of Stars
Timed hits on every attack and block means combat asks for your attention constantly, which fixes the main problem with turn-based RPGs on a couch. Sabotage Studio dropped random encounters entirely, so exploring never gets interrupted by something you didn't choose. Extra players can take control of party members, and the honest note is that the story plays things safer than the combat design does.
More about this game · Role-playing · Adventure · Indie · Fantasy · Open world
Shovel Knight
Yacht Club nailed the NES feel without copying any specific game, and the shovel drop bounce is the mechanic that everything else is built around. The co-op mode arrived later and turns tight platforming into a scramble. What's easy to miss is that the extra campaigns are complete games with their own movement systems, and Plague Knight's bomb-jumping controls nothing like the base game.
More about this game · Platform · Adventure · Indie · Action · Fantasy · Comedy
Factorio
Wube wrote a simulation engine so efficient that a factory with thousands of machines still runs at full speed, which matters enormously in multiplayer where four people are all building at once. Splitting up so one person handles oil processing and another handles rail signals is where friendships find out things about themselves. There's no hand-holding here and the tutorial only covers the first hour.
More about this game · Simulator · Strategy · Indie · Science fiction · Survival · Sandbox
Fortnite
Building is what separates it from every game that copied the format, and watching a good player throw up a tower in two seconds is either thrilling or infuriating depending on which end you're on. Epic keeps the Switch version connected through cross-play with everything else. The performance compromises are real, and the constant seasonal churn means a friend who returns after six months needs a briefing.
More about this game · Shooter · Simulator · Action · Survival · Sandbox · Open world
Risk of Rain 2
Difficulty rises with the clock rather than your progress, so four players looting fast is a strategy with an actual cost. Item stacking is the reason people keep returning, because twelve of one syringe turns a character into something the designers clearly did not plan for. Mithrix punishes groups that stopped communicating. The transition to 3D from the original's 2D worked better than anyone predicted.
More about this game · Shooter · Adventure · Indie · Action · Science fiction · Survival
Bayonetta 2
Tag Climax is the mode people forget exists, an online co-op arena where two players bet halos on verses and push each other into showing off. PlatinumGames built a combat system where Witch Time rewards dodging at the last possible frame, and once that clicks the whole game reorganizes itself around risk. It's shorter than you remember and better paced for it.
More about this game · Shooter · Hack and slash/Beat 'em up · Adventure · Action · Fantasy
Diablo II: Resurrected
Vicarious Visions rebuilt the art on top of the original 2000 engine, so the movement and hit feedback are untouched and the isometric rendering just looks correct now. Eight-player games with real trading are the draw, and runeword hunting still drives an economy twenty years later. The honest part is that the interface is ancient and inventory tetris will test your patience.
More about this game · Role-playing · Hack and slash/Beat 'em up · Adventure · Action · Fantasy · Horror · Party
Divinity: Original Sin II - Definitive Edition
Larian let four players run the campaign together and then allowed them to lie to each other, steal from each other, and pursue conflicting goals, which no other co-op RPG had the nerve to do. Elemental surfaces turn every fight into a chemistry problem where lighting oil is both a great idea and a terrible one. Expect a session to run six hours before anyone checks the time.
More about this game · Role-playing · Strategy · Adventure · Fantasy
Borderlands 2
Handsome Jack is still the high point of villain writing in shooters, and the loot chase underneath him holds up because Gearbox tuned the guns to feel distinct rather than just numerically better. Four-player co-op scales enemies hard, so a group needs to actually build complementary characters. Krieg's melee build is the most fun anyone has had while being nearly unplayable.
More about this game · Shooter · Role-playing · Action · Science fiction · Comedy · Sandbox · Open world
Luigi's Mansion 3
ScareScraper puts eight players into randomized floors with a timer, and it's the best pure multiplayer thing Next Level Games has made. Every hotel floor has its own theme and the pyramid level alone has more ideas than some full games. Gooigi lets a second player join the campaign, though the person stuck as the gelatinous copy will complain about dying in water constantly.
More about this game · Adventure · Action · Fantasy · Science fiction · Horror · Comedy
Assassin's Creed IV Black Flag
Ship combat is why this one survived while most of the series blurred together, because sailing between islands with the crew singing shanties and then boarding a frigate mid-storm is a loop Ubisoft accidentally perfected. It's the odd pick on a multiplayer list since the console collection dropped the old competitive mode. Kenway's story is strong enough that it earned the spot on solo strength.
More about this game · Adventure · Action · Fantasy · Science fiction · Historical · Stealth · Sandbox · Open world
Sid Meier's Civilization VI
Firaxis moved cities onto multiple tiles with districts, which sounds like bookkeeping and actually reworked how you plan a hundred turns ahead. Multiplayer sessions almost never finish, and everyone who plays this knows it and starts a new one anyway. The Switch control scheme adapts a mouse-driven game better than expected, though late-game turns take long enough to make tea.
More about this game · Simulator · Strategy · Turn-based strategy · Fantasy · Historical · 4X (explore, expand, exploit, and exterminate)
Vampire Survivors
Poncle added local co-op in a free update years after launch, and four players filling a screen with garlic auras and lightning rings pushes the whole thing into territory where you genuinely cannot see your own character. That's a feature. It costs less than a sandwich, runs on anything, and the honest note is that co-op turns a tightly tuned game into pure noise.
More about this game · Role-playing · Adventure · Indie · Arcade · Action · Fantasy · Survival
Dark Souls: Remastered
Dedicated servers replaced the old peer-to-peer matchmaking, which fixed the thing that made co-op a coin flip in the original release, and six-player sessions run more reliably now. The remaster itself is light on changes and mostly amounts to better lighting and a stable frame rate. Having Lordran in your bag on a train is a stronger argument for this version than any graphical improvement.
More about this game · Role-playing · Adventure · Action · Fantasy
Apex Legends
The movement is what separates it, since wall bouncing and slide-jumping off slopes let a good player cross ground in ways the game never explicitly teaches. Respawn's ping system was so good that other studios copied it wholesale. This is one of the online multiplayer Switch games with a real playerbase, though the port runs at 30fps with heavy resolution cuts and you'll feel that against players on stronger hardware.
More about this game · Shooter · Tactical · Action · Science fiction
Dark Souls
Summon signs and bloodstains built a strange kind of multiplayer where you're never quite alone but never really together, and FromSoftware has never topped that specific feeling. Co-op through Blighttown with a phantom you can't talk to creates trust that no voice chat achieves. Invasions were more common back then and getting jumped in Sen's Fortress was miserable in a way people now remember fondly.
More about this game · Role-playing · Adventure · Action · Fantasy
Minecraft
Four-player split-screen on one console is the version worth caring about here, and it's how a lot of kids first played together in the same room instead of over a headset. Cross-platform play through the Bedrock update opened it up to friends on anything. Handheld mode cuts render distance noticeably, so building anything big is better docked on a decent TV.
More about this game · Simulator · Adventure · Arcade · Action · Fantasy · Survival · Sandbox · Kids · Open world · 4X (explore, expand, exploit, and exterminate)
Mario Kart 8
Antigravity was the pitch, and it worked better as a visual trick than a mechanic since bumping into rivals for a speed boost never became the strategy Nintendo probably imagined. What mattered was the handling model, which is still the best in the series. This was the Wii U's biggest seller and it carried a struggling console on its back, and the track design from that era is why people kept racing.
More about this game · Racing · Arcade · Action · Fantasy · Kids · Party
Terraria
Eight players in one world, and progression gates behind bosses rather than clocks, so a group can decide at 2am to summon the Wall of Flesh and permanently reshape the map they've been living in. Re-Logic kept adding free content for over a decade, which almost nobody does anymore. The crafting interface is rough and you'll want a wiki open on your phone.
More about this game · Platform · Role-playing · Simulator · Strategy · Adventure · Indie · Action · Fantasy · Science fiction · Horror · Survival · Sandbox · Open world
Dragon Ball: Sparking! Zero
Budokai Tenkaichi fans waited about seventeen years for a real sequel and the roster is the payoff, with over 180 fighters and most transformations counted separately. Split-screen is where it shines, because the camera struggles and the balance is a mess, and both of those problems shrink dramatically when the person you're beating is sitting three feet away.
More about this game · Fighting · Action
Cuphead
Studio MDHR hand-inked every frame and after all these years nobody has matched what it looks like in motion. Bringing in a second player as Mugman doesn't make it easier, since bosses gain health and reviving a downed partner means parrying their floating soul mid-fight. Learning that timing under pressure is its own skill. King Dice is going to take you a while.
More about this game · Shooter · Platform · Adventure · Indie · Arcade · Action · Fantasy · Comedy
Animal Crossing: New Horizons
Terraforming was the addition that changed everything, because carving rivers and dropping cliffs turned islands into things people built instead of just decorated. Eight players can visit at once, which in practice means friends showing up to sell turnips at your inflated Nook's Cranny price and then robbing your fruit trees. The arrival and departure cutscenes you sit through every single time never stopped being annoying.
More about this game · Simulator · Sandbox · Kids · Open world
Mario Kart 8 Deluxe
Battle mode coming back properly is what made this version worth buying again, because the Wii U release turned arena battles into a race track and everyone noticed. Add the 48 courses from the Booster Course Pass and this ended up holding more tracks than any kart racer has business having.
Smart steering is the underrated piece. It lets a six-year-old finish a race without falling off Rainbow Road every lap, and everyone else can turn it off and stop thinking about it. That's why this is one of the very few multiplayer games on Switch where nobody in the room needs a tutorial. Four-player split-screen holds a steady frame rate, 200cc will humble you, and the blue shell still arrives at the worst possible moment.
More about this game · Racing · Arcade · Action · Fantasy · Kids · Party
Rocket League
Cars playing soccer sounds like a joke premise and Psyonix built a physics engine deep enough that people have been studying aerial mechanics for a decade. The skill ceiling is the point. A Bronze match and a Grand Champion match barely look like the same game, and the gap between them is entirely about controlling a car in midair.
Two-player split-screen is the version that ruins evenings, because matches run five minutes and there's always time for one more. Free to play brought a flood of new players and also a flood of smurfs in the lower ranks, which is the honest downside. Cross-play means your friends on other consoles are still reachable, and the Switch version has kept pace with updates better than most ports do.
More about this game · Racing · Sport · Indie · Action · Science fiction
Doom Eternal
The combat loop is a resource system pretending to be a shooter, where chainsawing gives ammo and glory kills give health and the flamethrower gives armor, so standing still is the one thing that gets you killed. id Software turned aggression into a mechanic rather than a style, and Panic Button's Switch port keeps it playable at 30fps, which nobody expected to work.
Battlemode is the multiplayer piece, two demon players against one Slayer, and it's the honest weak spot. Playing as a demon is fun for a while but the balance never settled and the mode emptied out. The campaign is the reason to own this, and the fact that it runs on a handheld at all is still slightly ridiculous.
More about this game · Shooter · Action · Fantasy · Science fiction · Horror · Warfare
Super Mario Bros. Wonder
Badges were the real innovation, because letting each player equip a different one means the person who keeps falling into pits can just take the parachute cap and stop apologizing. Four people on screen at once in a 2D Mario used to be a shoving match, and Wonder fixed it by letting players pass through each other and revive as ghosts.
The Wonder Flower moments are the part worth talking about, where a level stops behaving like a level and the pipes start crawling or everyone turns into a Goomba. Nintendo hadn't taken a swing this weird with the series in a long time. The talking flower is divisive and you can turn its voice off, which tells you Nintendo knew.
More about this game · Platform · Action · Fantasy · Comedy
Super Smash Bros. Ultimate
Eighty-nine fighters is an absurd number and Sakurai got every one of them into a single game, including characters from series that have nothing to do with Nintendo. That roster is why this sits near the top of any list of the best Nintendo Switch multiplayer games, because whoever walks into your living room has a main waiting for them.
Four-player free-for-all with items on is still the version most people play, and it's fine that competitive players roll their eyes at it. Online is the sore spot. The netcode uses delay-based matching and it shows in anything less than a strong connection, so Elite Smash can feel like fighting underwater. Local play has no such problem, and that's where this game actually lives.
More about this game · Fighting · Platform · Action · Fantasy · Science fiction · Party
It Takes Two
Hazelight refuses to make anything you can play alone, and this is the purest version of that stubbornness. Every level hands the two of you different abilities and then builds a problem that needs both, so one player is nailing planks while the other swings from them. The mechanics never repeat, which is a wild amount of design work for a game most people finish in twelve hours.
The Friend's Pass means only one of you has to buy it, which removed the main reason co-op games die on the shelf. The story about a divorcing couple turned into talking objects is corny and the elephant scene is going to come up in conversation for the rest of your life. Neither of those things stops it from being the best co-op design work anyone has done this decade.
More about this game · Platform · Puzzle · Adventure · Action
Stardew Valley
Farming with three friends changes the game more than it has any right to, because suddenly one person is running the mines full time and someone else has quietly become the fishing guy and nobody planned any of that. ConcernedApe built the co-op in years after launch and kept refining it, and the shared money option versus separate wallets is a real friendship test.
The Community Center bundles give a group an actual project to organize around, which is where multiplayer farms find their rhythm. Skull Cavern runs with four people are chaos in the best way. The honest catch is that the inventory management gets messy fast and the text is small on handheld, so plan on docking it if you're going to play a long session.
More about this game · Role-playing · Simulator · Strategy · Adventure · Indie · Fantasy · Business · Sandbox · Romance
Portal 2
The co-op campaign is the reason this sits at the top, not the single-player story everyone quotes. Atlas and P-body get their own set of chambers built specifically around two portal guns, which means four portals in play at once and puzzle solutions that literally cannot be reasoned out alone. You will spend real time pointing at a wall while your partner ignores you completely.
Valve also built a ping and gesture system into it back in 2011 that most co-op games still haven't matched, so two people who don't share a language can finish the whole thing together. The Switch version runs it in split-screen, which turns the shouting into a shared-room event instead of a headset one. GLaDOS commenting on your failures the entire time is the bonus.
More about this game · Platform · Puzzle · Adventure · Action · Science fiction · Comedy
The thing about playing online on a handheld is that it changes when you play, not just where. Matches get squeezed into twenty minutes before bed or a train ride, and games built around short rounds have thrived here in a way they never quite did on hardware chained to a television. Whatever Nintendo's netcode is doing on any given evening, the appetite clearly exists.
Your ranking of the best Switch multiplayer games is going to differ from this one, and probably sharply. Somebody's favorite shooter landed twenty spots lower than it deserved and somebody else thinks half the co-op picks shouldn't count. Fair enough. Arguing about it is a decent chunk of the fun.
What's encouraging is that the servers haven't emptied out. Games from the Wii U era are still getting matches, studios keep patching things they could have abandoned in 2021, and cross-play means a friend on a completely different console is one invite away. Find something from the bottom half you skipped, jump into a lobby, and see who's still out there.
Latest Updates
We track every change to our lists so they stay fresh. Below is a log of the last month of updates, most recent first.
- Crash Team Racing Nitro-Fueledat #50· today
- LEGO Star Wars: The Skywalker Sagaat #50· today
- Diablo II: Resurrected#27 → #26· yesterday
- Bayonetta 2#26 → #27· yesterday
- Donkey Kong Bananzafrom #6· today
- Overwatchfrom #9· today

