Games Released in August 1984

22 new games released in August 1984, with PC-8800 Series being the most active platform. August 1 was the busiest day, with 13 new releases.

Top Platform

PC-8800 Series

New Releases

22

Busiest Day

August 1

Pac-Land

What was the most popular game of August 1984?

Pac-Land

Pac-Land itself is split into trips. In each of these trips the objective is to get the fairy (that is kept under Pac-man's hat) to Fairyland and also to return home to Pac-Man's house. The majority of the trip involves moving from left to right avoiding various obstacles such as the enemy ghosts, water spurts and quicksand traps. Each trip is divided into a number of rounds, the end of which provides Pac-Man with bonus points depending on how much time he has left and also his position in jumping at the end of each round. If the player runs out of time before finishing the round, Sue, the purple ghost, will speed up rapidly. The penultimate round of a trip ends with Pac-Man entering Fairyland and returning the fairy under his hat to the Fairy Queen. In return the Fairy Queen gives Pac-Man magic boots. For the final round of the trip, Pac-Man has to travel from right to left back home. For assistance he uses the magic boots, which allow him to jump repeatedly while in mid-air. Once Pac-Man completes the trip, he is greeted by Ms. Pac-Man and Baby Pac-Man. In the US release of the game, Pac-Man's cat and dog in the cartoon series, Sour Puss and Chomp-Chomp, are also there to welcome Pac-Man home. Pac-Man then begins his next trip following the same objectives as before, although the difficulty increases. As in the original Pac-Man, there are fruit which appear to eat for bonus points and power pellets to turn the ghosts blue and vulnerable. A hidden item (sometimes accidentally dropped by the ghosts) is a Flagship from Galaxian, which rewards 7650 points when collected (a reference to Namco's goroawase number of 765). The Galaxian Flagship is a long running cameo that appears in the Namco-made Pac-Man games. There are also hidden bonuses in the game, eating ghosts in a certain order will give extra time and pushing an obstacle in the opposite direction can give extra lives, invincibility, and balloons to collect for points and warps.

Which days had the most releases?

August 1 saw the most activity with 13 releases.

SunMonTueWedThuFriSat

Wed, Aug 1

13 releases

Thu, Aug 2

2 releases

Fri, Aug 3

No releases

Sat, Aug 4

No releases

Sun, Aug 5

No releases

Mon, Aug 6

No releases

Tue, Aug 7

No releases

Wed, Aug 8

No releases

Thu, Aug 9

No releases

Fri, Aug 10

No releases

Sat, Aug 11

No releases

Sun, Aug 12

1 release

Mon, Aug 13

No releases

Tue, Aug 14

No releases

Wed, Aug 15

1 release

Thu, Aug 16

No releases

Fri, Aug 17

No releases

Sat, Aug 18

No releases

Sun, Aug 19

No releases

Mon, Aug 20

1 release

Tue, Aug 21

No releases

Wed, Aug 22

No releases

Thu, Aug 23

1 release

Fri, Aug 24

No releases

Sat, Aug 25

No releases

Sun, Aug 26

No releases

Mon, Aug 27

No releases

Tue, Aug 28

1 release

Wed, Aug 29

No releases

Thu, Aug 30

No releases

Fri, Aug 31

2 releases

How did each week compare?

The first week of August was the busiest with 15 releases.

Week 1 (August 1–7)

15 releases
Pac-Land

Most popular release in Week 1

Pac-Land

Pac-Land itself is split into trips. In each of these trips the objective is to get the fairy (that is kept under Pac-man's hat) to Fairyland and also to return home to Pac-Man's house. The majority of the trip involves moving from left to right avoiding various obstacles such as the enemy ghosts, water spurts and quicksand traps. Each trip is divided into a number of rounds, the end of which provides Pac-Man with bonus points depending on how much time he has left and also his position in jumping at the end of each round. If the player runs out of time before finishing the round, Sue, the purple ghost, will speed up rapidly. The penultimate round of a trip ends with Pac-Man entering Fairyland and returning the fairy under his hat to the Fairy Queen. In return the Fairy Queen gives Pac-Man magic boots. For the final round of the trip, Pac-Man has to travel from right to left back home. For assistance he uses the magic boots, which allow him to jump repeatedly while in mid-air. Once Pac-Man completes the trip, he is greeted by Ms. Pac-Man and Baby Pac-Man. In the US release of the game, Pac-Man's cat and dog in the cartoon series, Sour Puss and Chomp-Chomp, are also there to welcome Pac-Man home. Pac-Man then begins his next trip following the same objectives as before, although the difficulty increases. As in the original Pac-Man, there are fruit which appear to eat for bonus points and power pellets to turn the ghosts blue and vulnerable. A hidden item (sometimes accidentally dropped by the ghosts) is a Flagship from Galaxian, which rewards 7650 points when collected (a reference to Namco's goroawase number of 765). The Galaxian Flagship is a long running cameo that appears in the Namco-made Pac-Man games. There are also hidden bonuses in the game, eating ghosts in a certain order will give extra time and pushing an obstacle in the opposite direction can give extra lives, invincibility, and balloons to collect for points and warps.

Which platforms saw the most releases?

PC-8800 Series received 7 new titles in August 1984. The runner up was Commodore C64/128/MAX with 4 new titles.

PC-8800 Series7 releases
Commodore C64/128/MAX4 releases
MSX2 releases
Arcade2 releases
FM-71 release
PC-9800 Series1 release
Atari 8-bit1 release
Atari 52001 release
NEC PC-6000 Series1 release
Sharp X11 release

What genres were most popular?

Arcade was the dominant genre in August 1984 with 10 titles. Platform followed closely with 6.

Arcade10
Platform6
Shooter5
Adventure4
Puzzle2
Sport2
Simulator2
Strategy1
Tactical1
Visual Novel1