Games Released in February 1991

124 new games debuted in February 1991, with Arcade being the most active platform. February 1 was the busiest day, with 90 releases. Street Fighter II was the most popular release of the month.

Which days had the most releases?

February 1 saw the most activity with 90 releases.

SunMonTueWedThuFriSat

Fri, Feb 1

90 releases

Sat, Feb 2

5 releases

Sun, Feb 3

1 release

Mon, Feb 4

1 release

Tue, Feb 5

3 releases

Wed, Feb 6

1 release

Thu, Feb 7

No releases

Fri, Feb 8

5 releases

Sat, Feb 9

No releases

Sun, Feb 10

No releases

Mon, Feb 11

No releases

Tue, Feb 12

2 releases

Wed, Feb 13

No releases

Thu, Feb 14

1 release

Fri, Feb 15

7 releases

Sat, Feb 16

No releases

Sun, Feb 17

No releases

Mon, Feb 18

No releases

Tue, Feb 19

4 releases

Wed, Feb 20

No releases

Thu, Feb 21

3 releases

Fri, Feb 22

5 releases

Sat, Feb 23

2 releases

Sun, Feb 24

No releases

Mon, Feb 25

1 release

Tue, Feb 26

4 releases

Wed, Feb 27

No releases

Thu, Feb 28

5 releases

How did each week compare?

The first week of February was the busiest with 101 releases.

Week 1 (February 1–7)

101 releases
Street Fighter II

Most popular release in Week 1

Street Fighter II

A sequel to Street Fighter, Street Fighter II improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style and special moves. Street Fighter II is credited with starting the fighting game boom during the 1990s. Its success led to the production of several updated versions, each offering additional features and characters over previous versions, as well as many home versions. Some home versions of the Street Fighter II games have sold millions of copies, with the SNES port of the first Street Fighter II being Capcom's best-selling consumer game of all time as of 2008. Street Fighter II follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one, close-quarters combat in a series of best-of-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, a "double KO" or "draw game" is declared. Additional rounds will be played until sudden death. In the first Street Fighter II, a match could last up to 10 rounds if there was no clear winner; this was reduced to 4 rounds in the Champion Edition and onward. If there is no clear winner by the end of the final round, then either the computer-controlled opponent will win by default in a single-player match, or both fighters will lose in a 2-player match. After every third match in single-player mode, the player will participate in a "bonus game" for additional points. The bonus games include (in order) a car-breaking event; a barrel-breaking bonus game where the barrels are dropped off from a conveyor belt above the player; and a drum-breaking bonus game where drums are flammable and piled over each other. The bonus games were removed from the arcade version of Super Street Fighter II Turbo. As in the original, the game's controls use an eight-directional joystick and six attack buttons. The player uses the joystick to jump, crouch, move the character towards or away from the opponent, and guard against the opponent's attacks. There are three punch buttons and three kick buttons, each with varying strength and speed (Light, Medium, and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks, which were not featured in the original Street Fighter. Like in the original, the player can perform special moves by inputting a combination of directional and button-based commands. Street Fighter II differs from the original in that it features multiple playable characters, each with distinct fighting styles and special moves. Additionally, the player can "cancel" an animation by performing another move, enabling combinations of basic and special moves. Both of these features would be expanded upon in subsequent installments.

Week 3 (February 15–21)

14 releases
Parasol Stars: The Story of Bubble Bobble III

Most popular release in Week 3

Parasol Stars: The Story of Bubble Bobble III

Break out the bandages and get ready for some finger-searing action! Join Bubby on his latest quest to save the universe, this time with a Magic Umbrella. Umbrella!? Yes, Umbrella! This powerful parasol puts the elements themselves at your command! Shock the tonnage out of the whales with Lightning! Fry the feathers off the crazed, beady-eyed birds with Fire! Or, drown the demented dinosaurs with a tidal wave of Raindrops! Need help? Your buddy Bobby is always nearby. Have a friend plug into your TurboTap and blast into two player simultaneous play. Be prepared for a quest that will take you to eight amazing planets, forcing you to uncover the secret that will unleash the Parasol Stars! Parasol Stars is the third game in the Bubble Bobble franchise (and is often labeled "Parasol Stars: The Story Bubble Bobble III"), as well as a semi-official sequel to the second Bubble Bobble spin-off, Rainbow Island.

Which platforms saw the most releases?

Arcade received 21 new titles in February 1991. The runner up was Family Computer with 15 new titles.

Arcade21 releases
Family Computer15 releases
Sega Mega Drive/Genesis15 releases
Nintendo Entertainment System12 releases
PC8 releases
Sega Game Gear8 releases
Amiga6 releases
DOS6 releases
Game Boy6 releases
PC-9800 Series6 releases

What genres were most popular?

Shooter was the dominant genre in February 1991 with 25 titles. Sport followed closely with 22.

Shooter25
Sport22
Adventure21
Puzzle21
Platform18
Arcade15
Role-playing14
Strategy14
Racing11
Fighting6