50 Best Split Screen Games on Xbox, Ranked

50 Best Split Screen Games on Xbox, Ranked

The 50 best split screen games on Xbox, ranked and updated. Couch co-op, four player chaos, and an honest take on which ones are worth the second controller.

GR
By Game Ranks

Split screen became an endangered feature somewhere around 2016, when studios worked out that rendering two viewports cost performance they'd rather spend elsewhere and online play was cheaper to support. Microsoft's own franchises took the hit for a while, and anyone who grew up with four controllers plugged into an original Xbox noticed immediately. It came back, though, and not the way anyone predicted, because the studios protecting it hardest now are mostly small ones. Hazelight builds nothing else. Larian shipped a hundred-hour RPG with a second player sharing the frame.

Split screen Xbox games are in a better place than they've been in a decade, and Series X handling two full renders without complaint is a large part of why several older ports on this list run better now than they did originally.

So here are the best split screen games Xbox owners can get to right now, ranked with more input than just ours. Some are built entirely around two people sitting together. Others bolt local play onto something enormous. A few are party games you'll only pull out when the house is full, and all of them are better with someone next to you.

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July 26, 2026

Rankings are determined by our algorithm and updated daily using user and critic ratings, quality signals, and community engagement. Learn how we rank games.

#50

MLB The Show 23

Storylines arrived in this edition, covering Negro Leagues history with real research and narration from Bob Kendrick, and it's the most interesting thing this series has attempted in a decade. Two players locally is straightforward and the pace suits a casual session well. Engine improvements year over year are incremental at this point. Franchise mode has needed a rebuild for several editions running.

More about this game · Simulator · Sport · Non-fiction

#49

Insurgency: Sandstorm

New World Interactive built a shooter where two rounds will kill you and there's no minimap, so communication carries every match and the pressure never lets up. Weapon handling is heavy and reloading mid-fight is a real gamble. This one is built around online squads more than a shared couch, which makes it the outlier here. The sound design alone is worth the adjustment period.

More about this game · Shooter · Simulator · Strategy · Action · Warfare

#48

The King of Fighters XV

SNK's shatter strike and the three-on-three team format make this the most approachable KOF in years without losing what makes the series distinct. Local versus matters here because the matchup knowledge required is enormous, and learning it against a friend beats losing online forty times. Rollback netcode arrived and helped a lot. The visual style split opinion and the models look flatter than the sprite era did.

More about this game · Fighting · Action

#47

Alien Hominid HD

The Behemoth's first game came out of a Flash era that barely exists anymore, and the HD version keeps the punishing difficulty and the hand-drawn animation that made it stand out then. Four players locally turns an already brutal run-and-gun into chaos. Burrowing under a hat and biting soldiers never stopped being funny. It is very hard, and the minigames are a welcome break from that.

More about this game · Shooter · Platform · Indie · Arcade · Action · Science fiction · Comedy

#46

Escape Academy

Coin Crew built escape rooms that respect your time, running about forty minutes each with puzzles that make sense in hindsight rather than depending on obscure leaps. Split screen co-op is the intended way to play, and one player reading a clue aloud while the other searches is the whole loop. It's short. The difficulty spike in the final act catches most pairs completely off guard.

More about this game · Puzzle · Adventure · Mystery

#45

F1 22

Formula 1's 2022 regulation overhaul meant Codemasters had to rebuild the handling model, and the cars behave differently enough that returning players had to relearn braking points. Split screen carried over. F1 Life is the addition nobody asked for and most people ignored entirely. Sprint races and adaptive AI make the career more approachable than earlier entries, and the sim depth is still there if you want it.

More about this game · Racing · Simulator · Sport

#44

MLB The Show 21

Sony's baseball series arriving on Xbox at all was the story here, and it landed on Game Pass immediately, which is how most people ended up trying it. Pitching and hitting each have several control schemes and zone hitting is the one worth learning properly. Local two-player games move fast enough to fit into an evening. Diamond Dynasty pushes hard and is easy enough to ignore.

More about this game · Sport · Action · Non-fiction

#43

Screamer

Milestone reviving a 1995 arcade racer is not a project anybody predicted, and the drift-heavy handling and neon aesthetic point straight back at that era. Local racing is supported. Arcade racers have been thin on Xbox for a long time and having a new one at all counts for something. Whether it holds up past the initial novelty comes down to the track count.

More about this game · Racing · Arcade

#42

One Piece: Pirate Warriors 4

Omega Force adapted the aerial combat properly here, and pulling enemies into the air and juggling them is a real departure from the ground-locked musou formula. Local co-op covers most of the game. Story coverage skips around and anyone not following the manga will be lost by the third chapter. Crowd clearing is repetitive by definition, and the character variety keeps it fresher than it should be.

More about this game · Hack and slash/Beat 'em up · Adventure · Action

#41

Madden NFL 26

Franchise mode got real attention this year after a long stretch of neglect, with deeper coaching staff management and a draft that behaves more sensibly. Two players on one screen is still the best way to play this, because online opponents will run the same four plays at you until the clock runs out. Presentation is strong and the commentary repeats within a single season. Ultimate Team remains the priority.

More about this game · Simulator · Sport · Strategy · Action

#40

LEGO Party!

SMG Studio building a board-game party format with minifigures answers a genre Xbox has been thin on for years. Four players locally is the entire point and the minigames rotate quickly enough that nobody gets stuck with one they hate. It's aimed at families and makes no attempt to hide that. Anyone hoping for deep strategy is in the wrong place, and that's completely fine.

More about this game · Arcade · Card & Board Game · Action · Party

#39

Revenge of the Savage Planet

Raccoon Logic moved the camera to third person and kept the tone, which is chirpy and sarcastic and definitely not for everyone. Split screen co-op runs across the whole campaign, and exploring an alien planet with a partner suits the scanning and traversal loop well. The corporate satire is laid on thick and often. Platforming is loose enough to cause a few deaths that feel unearned.

More about this game · Shooter · Adventure · Action · Science fiction

#38

Fatal Fury: City of the Wolves

SNK came back to this series after twenty-six years and the REV system is the interesting piece, letting you overcharge attacks against a gauge that punishes you for leaning on it too hard. Local versus is where a newcomer can learn something without eating twenty ranked losses first. The sprite work is beautiful. The roster is smaller than the competition and that's a fair knock against it.

More about this game · Fighting · Action

#37

Tiny Tina's Wonderlands

The overworld map with tiny random encounters between dungeons is the tabletop framing done properly, and it breaks up the shooting better than a Borderlands game usually manages. Local co-op works and splitting loot will test a friendship within an hour. Multiclassing gives builds more room than the main series allows. It's shorter than expected and the chaos chamber endgame thins out fast.

More about this game · Shooter · Role-playing · Adventure · Action · Fantasy

#36

7 Days to Die

Sixteen years in early access before a 1.0 release is an absurd development history, and the console version finally arriving with split screen opened it up to people who'd only heard about it secondhand. Horde night gives a co-op pair a hard deadline to build toward every seven days. Base design is the real game underneath the survival systems. It looks dated and the animations are stiff.

More about this game · Shooter · Role-playing · Simulator · Strategy · Adventure · Indie · Action · Horror · Survival · Sandbox · Open world

#35

Dirt 5

Four-player split screen in a racing game was close to extinct when Codemasters shipped this, and having it here at all is why the game keeps appearing on lists like this one. Handling leans arcade and stays forgiving, which suits a room where not everyone plays racing games. Playgrounds mode lets you build your own arenas. The career voice acting is skippable and you'll want to skip it.

More about this game · Racing · Simulator · Sport · Adventure · Action

#34

Invincible Vs.

Skybound and Quarter Up building a tag fighter around a series known for its violence is an obvious fit, and the damage modeling reflects it with characters visibly wrecked as a match goes on. Three-character teams give local matches more room to swing than a one-on-one format allows. Playing locally sidesteps the netcode question that decides most fighting games. Roster depth is the fair thing to ask about.

More about this game · Fighting · Action

#33

WWE 2K24

MyGM mode with two people trading a controller is a better use of this game than the main career, and 2K finally rebuilt it into something with real decisions in it. The wrestling itself has recovered a long way from the 2K20 disaster and the reversal system reads clearly now. Four in the ring locally gets chaotic in the right way. Microtransactions are still everywhere you look.

More about this game · Fighting · Simulator · Sport · Action

#32

Cat Quest III

Gentlebros keep making these small and that restraint is exactly why they work, delivering a fifteen-hour pirate-themed action RPG that never overstays its welcome. A second player joins locally and shares the ship and the map. The puns are relentless and you'll either find them charming or start speeding through text. Combat looks simple and the spell timing has more depth than the first hour suggests.

More about this game · Role-playing · Adventure · Indie · Action · Fantasy · Kids · Open world

#31

Pac-Man World 2 Re-Pac

Bandai Namco rebuilding a 2002 platformer nobody expected to see again is a strange choice and the result is more charming than it needed to be, with the butt-bounce and rev roll intact. Ghost Bayou still has the best level design in the game. The remake smooths out the camera problems that dogged the original release. It's a short, straightforward platformer and it isn't pretending to be anything else.

More about this game · Platform · Adventure · Arcade · Action · Fantasy

#30

Halo 2: Anniversary

Four-player split screen multiplayer set the standard that Xbox games with split screen were measured against for a decade, and Bungie treating it as the default in 2004 shaped how an entire generation played. The Anniversary version inside the Master Chief Collection swaps between remastered and original visuals with a button press. Two-player campaign co-op still works exactly as it did. Older playlists can take a while to fill.

More about this game · Shooter · Action · Science fiction

#29

Ark: Survival Evolved

Taming a dinosaur takes hours of real time and there's no shortcut around it, which is either the entire appeal or the reason you'll quit by the afternoon. Split screen exists on Xbox and it's rough, with frame drops and a tether that keeps players from wandering far apart. Studio Wildcard built something enormous and janky in equal measure. Base building with a partner is where the hours actually vanish.

More about this game · Shooter · Role-playing · Simulator · Adventure · Indie · Action · Survival · Sandbox · Open world

#28

We Love Katamari Reroll + Royal Reverie

Two players controlling one katamari with two sticks each is the co-op mode, and it's either delightful or the end of a friendship depending on how well you communicate under pressure. Bandai Namco's remaster cleans up the visuals without touching the physics, which was the right call. Royal Reverie adds new stages playing as the young King. The camera is still the real enemy and always has been.

More about this game · Puzzle · Adventure · Arcade · Action · Comedy · Party

#27

Scott Pilgrim EX

Tribute Games making a beat-em-up in this universe is the correct pairing, since the studio has spent years refining pixel-art brawlers and understands exactly how a hit should read on screen. Four players locally is the intended format rather than something tolerated. The 2010 game had a soundtrack that carried it, which sets a high bar. Beat-em-ups get repetitive and this one at least knows that about itself.

More about this game · Hack and slash/Beat 'em up · Adventure · Action

#26

FIFA 22

HyperMotion changed the animation system and defenders finally moved like they were reacting rather than following a script, which mattered after years of the same complaint. Two players on one screen is the classic version of this, sitting shoulder to shoulder and arguing about a penalty decision. Ultimate Team's economics are what they are and nobody is defending them. The modified-rules kick-off modes are underrated for a couch session.

More about this game · Simulator · Sport · Action · Non-fiction

#25

Trackmania

Track building is the entire ecosystem, and Nadeo's editor has kept a community producing courses for over two decades now. Racing is pure time attack, with a restart button you'll hit two hundred times in ten minutes and no penalty for any of them. Local play on console works and the leaderboard chasing is where the hooks are. The subscription tiers for full access remain an odd structure for a racing game.

More about this game · Racing · Sport · Arcade · Action

#24

F1 2021

Braking Point was Codemasters' first swing at a story mode and it's better than that sounds, with a rival unpleasant enough that beating him actually means something. Two-player split screen returned in this entry after being absent, which mattered to a lot of people. The handling model rewards learning a circuit properly instead of memorizing a racing line. My Team career mode is deep enough to lose a month inside.

More about this game · Racing · Simulator · Sport · Action

#23

LEGO Voyagers

Light Brick built a two-player-only game with no combat, no dialogue, and effectively one button, which is about as far from the licensed LEGO formula as a studio could reasonably get. Communication happens through movement and a single honk, and the amount two people can coordinate with that is surprising. It runs about four hours. Anyone expecting the usual collectathon will spend the first twenty minutes confused.

More about this game · Platform · Puzzle · Adventure · Kids

#22

Call of Duty: Black Ops Cold War

Zombies is the argument for this one, and Die Maschine was the strongest launch map the mode had seen in years with a proper Easter egg and a wonder weapon worth chasing. Two players sharing a screen is how Zombies was always meant to be played. The campaign has branching endings and a twist that mostly lands. Multiplayer balance was messy and the matchmaking complaints started in earnest here.

More about this game · Shooter · Action · Historical · Warfare

#21

Gears of War: Reloaded

Split screen campaign is why this series matters on a list like this, because the first game shipped with it in 2006 and every entry since has kept it. Reloaded brings the original to 60fps with modern lighting, and the roadie run and the Lancer chainsaw feel exactly as heavy as they should. Horde mode locally is where a pair spends the most time. The campaign is short and the story was never the draw.

More about this game · Shooter · Action · Science fiction · Horror

#20

Call of Duty: Modern Warfare II

Water physics and ledge hanging got most of the attention at launch and neither changed much about how a match actually plays, which was the general problem with this one. Split screen multiplayer works and visibility is tighter than the previous entry. Gunsmith 2.0 tied attachments across weapon platforms and made progression more confusing than it needed to be. The gunplay itself remains excellent, which is why it's here.

More about this game · Shooter · Action · Warfare

#19

PowerWash Simulator 2

Local split screen was the request FuturLab heard most after the first game, and cleaning a filthy building alongside a friend turns out to be a decent conversation activity because nothing demands your full attention. The satisfaction loop is unchanged and it still works. Progression is deliberately slow and anyone looking for tension should skip it. Watching a partner miss the same square foot of dirt for ten minutes has its own reward.

More about this game · Simulator · Indie · Sandbox

#18

Sonic Racing: CrossWorlds

Travel rings mid-race dump the entire field into a different world for a lap, which changes how you approach the back half of a race rather than just looking impressive. Four players locally is supported and the frame rate holds. Sonic Team has been chasing this format for years and this is the closest it has come to landing it. Item balance still tilts heavily toward whoever's behind.

More about this game · Racing · Sport · Adventure · Action · Science fiction · Party

#17

A Hat in Time

Gears for Breakfast funded this on Kickstarter and delivered the best 3D collectathon platformer since the N64 era, with a movement set that has real depth once the dive and hookshot click. Co-op arrived later and it's rough in places, with camera problems that get frustrating in the tighter levels. Queen Vanessa's manor is a horror level dropped into a bright cartoon platformer and it works completely.

More about this game · Platform · Adventure · Indie · Action · Fantasy

#16

Tekken 8

The Heat system pushes both players forward, which reshaped a series that spent years rewarding patient turtling, and Bandai Namco was open about wanting shorter and more aggressive rounds. Local versus is where rank pressure disappears and you can actually learn a character properly. Special style controls let a newcomer throw combos with one button, and purists hate it while it gets more people playing. Post-launch monetization has been rough.

More about this game · Fighting · Action

#15

LEGO Star Wars: The Skywalker Saga

All nine films with a rebuilt combat system and over-the-shoulder shooting was a far bigger swing than TT Games usually takes, and the studio spent years on it before anything shipped. Free roaming between planets gives the second player something to do when the story missions stall out. Character dialogue leans on jokes that land maybe half the time. The sheer volume here means a co-op pair can lose weeks.

More about this game · Puzzle · Adventure · Action · Science fiction · Comedy

#14

Call of Duty: Modern Warfare

Infinity Ward rebuilt the engine here and the weapon handling is still the benchmark people reach for when comparing entries in this series. Split screen covers multiplayer but not the campaign, which disappointed a lot of people at launch and still comes up. Ground War with two players sharing one screen is chaotic in the bad way, so stick to the smaller modes. The base map set was strong before later additions muddied things.

More about this game · Shooter · Action · Warfare

#13

Borderlands 3

Gunplay is the biggest leap this series ever made, with movement that finally responds and manufacturer-specific weapon behavior that makes reading loot worth the time. Four-player local play is supported on console and the performance cost is real, so two is the smoother number. The writing is the problem, and the villains grate in a way that undercuts shooting that's otherwise excellent. Mayhem levels give builds somewhere to keep going afterward.

More about this game · Shooter · Role-playing · Adventure · Action · Fantasy · Comedy · Open world

#12

Cult of the Lamb

Running a cult between roguelite dungeon runs holds together because follower loyalty ties directly to how your combat runs go, so a bad crusade turns into a starving camp waiting for you. The co-op update lets a second player join the crusades and softens the difficulty spikes considerably. Managing hunger and faith gets repetitive around the halfway point, and the art carries it further than it probably should.

More about this game · Role-playing · Simulator · Strategy · Hack and slash/Beat 'em up · Adventure · Indie · Action · Fantasy · Comedy

#11

LEGO Batman: Legacy of the Dark Knight

TT Games going back to Batman with a multi-era approach means the Adam West suit and the Nolan suit exist in the same game, which is the sort of thing this series has always been best at. Drop-in play is as easy as it's ever been, so a second player can grab a controller mid-level without any setup. The collectathon structure hasn't changed much in a decade, and whether that reads as comfort or staleness depends on you.

More about this game · Puzzle · Adventure · Action · Comedy

#10

Fortnite

Building is what separates it from six years of imitators, and watching someone throw up a tower in two seconds is thrilling or dispiriting depending which end of it you're on. Two players can share a screen on Xbox, which quietly makes this one of the easiest games here to get a second person into since it costs nothing to try.

Epic rotates the island constantly and the map you learned in March is gone by June, so a friend coming back after a break needs a proper briefing. Split screen puts both players at a real disadvantage against full-screen opponents, and that's a reasonable trade for playing in the same room. The mode variety now means you never have to touch battle royale.

More about this game · Shooter · Simulator · Action · Survival · Sandbox · Open world

#9

Risk of Rain 2

Difficulty climbs with the clock rather than your progress, so looting slowly carries a real cost and the person still comparing two items is actively making things worse for everybody. Item stacking is the reason people keep returning, because twelve of one syringe produces a character the designers clearly did not plan for.

Local play on console works and the screen gets extremely busy once item effects start layering on top of each other. Mithrix punishes any group that stopped communicating around the twenty minute mark. Moving from the original's 2D to full 3D worked far better than that transition usually does, and the tighter camera makes the chaos readable.

More about this game · Shooter · Adventure · Indie · Action · Science fiction · Survival

#8

Divinity: Original Sin II - Definitive Edition

Larian built co-op where players can lie to each other, steal from each other, and chase completely opposed goals, which no other RPG had the nerve to allow. Sharing a screen means you get to watch your partner wreck a negotiation in real time and there's nothing you can do about it.

Elemental surfaces turn every fight into a chemistry problem where setting oil on fire is simultaneously the best and worst available decision. The Definitive Edition reworked the second act and made the console interface workable, which was not a given for a game this dense. Sessions run six hours before anyone checks a clock, and there will be at least one argument about whether robbing that merchant was necessary.

More about this game · Role-playing · Strategy · Adventure · Fantasy

#7

Vampire Survivors

Poncle added local co-op in a free update years after launch, and four players filling a screen with garlic auras and lightning rings pushes it into territory where you cannot locate your own character. That's the intended result rather than a bug.

Worth being straight about is that this is shared screen rather than split, so everyone stays in one frame and drifting too far drags you back. It costs less than a sandwich and runs on anything with a processor. The honest catch is that co-op turns a carefully tuned survival game into pure noise, and a fair amount of what makes solo runs interesting gets lost somewhere in the mess.

More about this game · Role-playing · Adventure · Indie · Arcade · Action · Fantasy · Survival

#6

Minecraft

Four people on one console is the version worth caring about here, and it's how a lot of players first built something together in the same room instead of over a headset. It remains one of the few 4 player split screen games Xbox has where nobody at the table needs anything explained to them.

Survival is the mode that holds up, and the first night spent digging into a hillside with three wood planks creates real tension the game earns rather than scripts. Splitting the screen four ways cuts render distance noticeably, so ambitious builds look considerably better with two players than four. Mojang keeps adding biomes and mobs for free fifteen years on, which almost nobody else does.

More about this game · Simulator · Adventure · Arcade · Action · Fantasy · Survival · Sandbox · Kids · Open world · 4X (explore, expand, exploit, and exterminate)

#5

Dragon Ball: Sparking! Zero

Budokai Tenkaichi fans waited roughly seventeen years for a real sequel and the roster is the payoff, with over 180 fighters and most transformations counted as separate characters. Scale is the appeal here far more than balance.

Split screen is where this makes the most sense, because the camera struggles in the larger arenas and the matchups are wildly uneven, and both of those problems shrink when the person losing is sitting next to you and can be argued with directly. Ranked play is a different story and the tier gaps there are hard to defend. A beam struggle with a friend, both of you mashing and leaning forward, is exactly as good as it was on the PS2.

More about this game · Fighting · Action

#4

Rocket League

Cars playing soccer sounds like a joke premise and Psyonix built a physics engine deep enough that people have spent a decade studying aerial control. The distance between a Bronze match and a Grand Champion one is almost entirely about what you can do with a car while it's off the ground.

Four controllers work here, which matters because three player split screen games Xbox owners can rely on are rare and most local co-op just stops at two. Matches last five minutes and there's always room for one more, which is how an entire evening disappears. Free to play brought a wave of smurfs into the lower ranks and that's a fair complaint. Cross-play keeps friends on other hardware reachable, and local performance stays steady with a full room.

More about this game · Racing · Sport · Indie · Action · Science fiction

#3

Split Fiction

Josef Fares went bigger by putting the two players in different genres, so one is in a sci-fi world and the other is in fantasy, and every level has to reconcile that. Swapping between the two mid-level is where the ideas land hardest and where you stop being able to predict what's next.

The side stories are the standout, small optional detours that introduce a mechanic, use it for ninety seconds, and never return to it, which is a wildly wasteful way to build a game and it pays off every time. Hazelight's writing still isn't the reason to play, and the banter between Mio and Zoe takes a long while to warm up. The final hour does something with the co-op structure that's worth reaching unspoiled.

More about this game · Platform · Puzzle · Adventure · Action · Fantasy · Science fiction

#2

It Takes Two

Hazelight refuses to make anything playable alone, and every level hands the two of you different abilities and then builds a problem that needs both. One player nails planks down while the other swings from them. The mechanics almost never repeat, which is an absurd amount of design work for something most people finish in twelve hours.

The Friend's Pass means only one of you has to buy it, and removing that barrier is a big part of why this sits among the best 2 player split screen Xbox games rather than just a good one. The story about a divorcing couple turned into dolls is corny and the elephant scene will follow you around for years afterward. None of that touches the design work underneath, which is still the best co-op anyone has built this decade.

More about this game · Platform · Puzzle · Adventure · Action

#1

Baldur's Gate III

Larian let two people share one screen through a hundred-hour CRPG, which nobody had attempted at this scale, and the reason it holds together is that the game never assumes you're doing the same thing or even standing in the same region. One player can be talking a hag out of a deal while the other picks a lock three rooms away, and both halves run properly.

Turn-based combat benefits most from the arrangement, because watching your partner set up a chain of explosive barrels and then spend four minutes lining up one shot is its own entertainment. Series X handles the split cleanly and Series S owners waited longer than they should have for their version. Character creation alone will eat an entire first session before anyone leaves the beach.

More about this game · Role-playing · Strategy · Turn-based strategy · Action · Fantasy

Something that stands out across fifty of these is how far the format has moved downmarket. Split screen used to be what big-budget shooters led their marketing with, and now the studios protecting it hardest are the ones with twenty people on payroll, while several of the biggest releases quietly drop it and hope nobody checks.

Your ranking of the good split screen games Xbox has available is going to look different from this one. Somebody thinks the party games are padding and somebody else can't accept that a hundred-hour RPG outranked something you can teach a stranger in ten seconds. Both positions hold up, which is roughly why ranking anything is worth the trouble.

What's encouraging is the direction of travel. More games have shipped with local co-op in the last three years than in the five before them, backwards compatibility keeps the 360 and original Xbox era one download away, and the hardware stopped being a usable excuse a generation ago. Grab a second controller and start somewhere in the middle of this list.