Games Released in January 1986

22 new games debuted in January 1986, with Family Computer being the most active platform. January 1 was the busiest day, with 11 releases. Gauntlet II was the most popular release of the month.

Which days had the most releases?

January 1 saw the most activity with 11 releases.

SunMonTueWedThuFriSat

Wed, Jan 1

11 releases

Thu, Jan 2

4 releases

Fri, Jan 3

No releases

Sat, Jan 4

1 release

Sun, Jan 5

No releases

Mon, Jan 6

1 release

Tue, Jan 7

1 release

Wed, Jan 8

No releases

Thu, Jan 9

No releases

Fri, Jan 10

No releases

Sat, Jan 11

No releases

Sun, Jan 12

No releases

Mon, Jan 13

No releases

Tue, Jan 14

1 release

Wed, Jan 15

No releases

Thu, Jan 16

No releases

Fri, Jan 17

No releases

Sat, Jan 18

No releases

Sun, Jan 19

No releases

Mon, Jan 20

1 release

Tue, Jan 21

No releases

Wed, Jan 22

No releases

Thu, Jan 23

No releases

Fri, Jan 24

No releases

Sat, Jan 25

1 release

Sun, Jan 26

No releases

Mon, Jan 27

No releases

Tue, Jan 28

No releases

Wed, Jan 29

No releases

Thu, Jan 30

No releases

Fri, Jan 31

4 releases

How did each week compare?

The first week of January was the busiest with 18 releases.

Week 1 (January 1–7)

18 releases
Gauntlet II

Most popular release in Week 1

Gauntlet II

The gameplay is very similar to the original Gauntlet, a topdown dungeon crawl supporting up to four players. The biggest difference from the original game is that players can choose identical classes, instead of being limited to a particular one for each joystick; each player is differentiated by color. Thus, instead of having a "warrior", "wizard", and "valkyrie" (for instance), in Gauntlet II there could be a "red wizard", a "blue elf" and a "green warrior". In addition to the new "class" system, new level designs were added, including the possibility of encountering them in altered ways by having the play-field turned in steps of 90°. Other new features included the enemy "It", which upon contact would make a player "It" and draw all enemies towards him/her. The only way to release this curse is by touching another player or entering the exit, turning any level containing "It" into a fantasy filled game of tag. Other notable additions include the ability to ricochet shots off walls by means of a special pick-up, acid puddles that caused large, predetermined amounts of damage and a large dragon which would occupy multiple squares and require multiple hits to destroy. New level elements were also added, adding more variety to the original game. These included "all walls are invisible", "magic walls" which changed into monsters or items when hit, "stun tiles" which stunned the player, and fake exits. Another challenge in the game is the possibility to find a "secret room". This can be found by completing specific achievements within the level (e.g., "don't be fooled", means that you must find the real exit first). The secret room contains items such as food and magic potions (extra shot power, extra shot speed, extra magic power, extra speed, extra armor and extra fight power). This sequel was also the first to feature what is now known as the Gauntlet theme tune, which resembles a simplified Baroque fugue.

Week 2 (January 8–14)

1 release

Week 3 (January 15–21)

1 release

Week 4 (January 22–28)

1 release

Week 5 (January 29–31)

4 releases

Which platforms saw the most releases?

Family Computer received 4 new titles in January 1986. The runner up was Arcade with 2 new titles.

Family Computer4 releases
Arcade2 releases
Commodore 162 releases
Commodore Plus/42 releases
DOS2 releases
Intellivision2 releases
PC2 releases
PC-9800 Series2 releases
Sega Master System/Mark III2 releases
Sharp X12 releases

What genres were most popular?

Simulator was the dominant genre in January 1986 with 7 titles. Arcade followed closely with 6.

Simulator7
Arcade6
Shooter5
Sport5
Adventure4
Strategy3
Fighting2
Racing2
Role-playing2
Turn-based strategy2