Games Released in June 1986

46 new games released in June 1986, with Arcade being the most active platform. June 1 was the busiest day, with 20 new releases.

Top Platform

Arcade

New Releases

46

Busiest Day

June 1

Bubble Bobble

What was the most popular game of June 1986?

Bubble Bobble

In the game, each player controls one of the two Bubble Dragons, Bub and Bob. The player can move along platforms, as well as jump to those above and to the side, similar to most platform games. The player can also blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny back. Bubbles that contain enemies can be popped at the same time resulting in different foods being projected around the level. Each enemy trapped in a bubble equates to a different food. Food is consumed and transferred to points (an increasing scale of 1000 points is awarded for each enemy burst in tandem with another meaning: one enemy burst equals one food item worth 1000 points, two enemies burst equals two food items worth 1000 and 2000 points, three enemies burst equals three food items worth 1000, 2000 and 4000 points, and so on), which results in earning lives. These same bubbles also float for a time before bursting, and can be jumped on, allowing access to otherwise inaccessible areas. Players progress to the next level once all enemies on the current level are defeated. Enemies turn "angry" — becoming pink-colored and moving faster — if they are the last enemy remaining, escape from a bubble after being left too long or a certain amount of time has been spent on the current level. A monster will also become angry if either player collects a skull (the only negative item in the game), and the monster is hit by the resulting comet crossing the screen (however, this is a rare occurrence). After a further time limit expires, an additional invincible enemy appears for each player, actively chasing them using only vertical and horizontal movements. These do not need to be defeated to complete the level, and disappear once a player's life is lost. Contact with enemies and their projectiles (rocks, lasers, fireballs, etc.) results in death.

Which days had the most releases?

June 1 saw the most activity with 20 releases.

SunMonTueWedThuFriSat

Sun, Jun 1

20 releases

Mon, Jun 2

4 releases

Tue, Jun 3

5 releases

Wed, Jun 4

No releases

Thu, Jun 5

1 release

Fri, Jun 6

1 release

Sat, Jun 7

2 releases

Sun, Jun 8

No releases

Mon, Jun 9

No releases

Tue, Jun 10

No releases

Wed, Jun 11

No releases

Thu, Jun 12

No releases

Fri, Jun 13

2 releases

Sat, Jun 14

No releases

Sun, Jun 15

2 releases

Mon, Jun 16

1 release

Tue, Jun 17

3 releases

Wed, Jun 18

1 release

Thu, Jun 19

No releases

Fri, Jun 20

1 release

Sat, Jun 21

No releases

Sun, Jun 22

No releases

Mon, Jun 23

No releases

Tue, Jun 24

1 release

Wed, Jun 25

1 release

Thu, Jun 26

2 releases

Fri, Jun 27

No releases

Sat, Jun 28

No releases

Sun, Jun 29

No releases

Mon, Jun 30

1 release

How did each week compare?

The first week of June was the busiest with 33 releases.

Week 3 (June 15–21)

8 releases
Bubble Bobble

Most popular release in Week 3

Bubble Bobble

In the game, each player controls one of the two Bubble Dragons, Bub and Bob. The player can move along platforms, as well as jump to those above and to the side, similar to most platform games. The player can also blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny back. Bubbles that contain enemies can be popped at the same time resulting in different foods being projected around the level. Each enemy trapped in a bubble equates to a different food. Food is consumed and transferred to points (an increasing scale of 1000 points is awarded for each enemy burst in tandem with another meaning: one enemy burst equals one food item worth 1000 points, two enemies burst equals two food items worth 1000 and 2000 points, three enemies burst equals three food items worth 1000, 2000 and 4000 points, and so on), which results in earning lives. These same bubbles also float for a time before bursting, and can be jumped on, allowing access to otherwise inaccessible areas. Players progress to the next level once all enemies on the current level are defeated. Enemies turn "angry" — becoming pink-colored and moving faster — if they are the last enemy remaining, escape from a bubble after being left too long or a certain amount of time has been spent on the current level. A monster will also become angry if either player collects a skull (the only negative item in the game), and the monster is hit by the resulting comet crossing the screen (however, this is a rare occurrence). After a further time limit expires, an additional invincible enemy appears for each player, actively chasing them using only vertical and horizontal movements. These do not need to be defeated to complete the level, and disappear once a player's life is lost. Contact with enemies and their projectiles (rocks, lasers, fireballs, etc.) results in death.

Which platforms saw the most releases?

Arcade received 17 new titles in June 1986. The runner up was Nintendo Entertainment System with 6 new titles.

Arcade17 releases
Nintendo Entertainment System6 releases
Family Computer6 releases
Apple II3 releases
DOS3 releases
Amstrad CPC2 releases
Commodore C64/128/MAX2 releases
PC-8800 Series2 releases
Sega Master System/Mark III2 releases
BBC Microcomputer System1 release

What genres were most popular?

Adventure was the dominant genre in June 1986 with 13 titles. Platform followed closely with 11.

Adventure13
Platform11
Arcade8
Shooter8
Strategy5
Simulator5
Sport5
Tactical3
Puzzle2
Role-playing2