
The 50 Best Open World PS5 Games, Ranked
The 50 best open world games on PS5, ranked and updated. Huge RPGs, deserts, wastelands, see our take on which worlds are actually worth your time.
Sixty hours into most open world games, the map is a rash of icons and you're doing errands for people whose names you've forgotten. That was the genre's default setting for most of the 2010s, and the current console generation is where a lot of studios finally climbed out of it. FromSoftware put nothing on the map at all and let curiosity do the work. Guerrilla built terrain that reads as a route rather than a checklist. Rockstar has spent a decade proving that density beats square mileage, and almost everyone else eventually agreed.
That shift is what makes this worth ranking now. The best open world games PS5 has aren't the biggest ones, they're the ones where wandering off the road pays you back, and the hardware finally removed the excuse of loading screens between you and the next idea. Fast travel on this console is close to instant, which absolutely changed how these games get designed.
So here are fifty, from twenty-hour survival games to RPGs that will eat up your entire month. These aren't only our picks, so expect the order to move. Plenty of the new PS5 games open world fans have been circling are in here, and so are a few from 2013 that still hold their ground against them.
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Rankings are determined by our algorithm and updated daily using user and critic ratings, quality signals, and community engagement. Learn how we rank games.
Dune: Awakening
Sandworms are the map hazard everything is designed around, and crossing open desert means watching the ground and knowing you have seconds once it starts shifting. Funcom built the survival systems around water scarcity rather than generic hunger bars, which fits the setting exactly. The Deep Desert PvP zone resets weekly and is not for everyone. Progression demands a group past a certain point.
More about this game · Role-playing · Adventure · Action · Science fiction · Open world
Satisfactory
Building factories in first person changes everything, because you're standing inside the conveyor spaghetti you created rather than looking down at it, and the vertical space means your problems stack upward. Coffee Stain's world is hand-built rather than procedural, which is unusual for the genre and means exploration actually rewards you. It will consume weekends. The learning curve past the coal stage catches a lot of people.
More about this game · Simulator · Strategy · Adventure · Science fiction · Sandbox · Open world
Borderlands 3
Gunplay is the best in the series by a wide margin, with movement that finally feels responsive and manufacturer-specific weapon behavior that makes loot worth reading. Gearbox opened the map beyond Pandora and the variety helps. The writing is the problem, and the villains are grating in a way that undercuts otherwise strong moment-to-moment shooting. Mayhem levels give the endgame legs if you're chasing builds.
More about this game · Shooter · Role-playing · Adventure · Action · Fantasy · Comedy · Open world
Horizon Zero Dawn Remastered
Nixxes rebuilt the lighting, foliage, and every character model, and the facial animation improvement is the change you'll actually notice because the original's conversation scenes were rough. Whether a seven-year-old game that already ran fine needed this is a fair question and a lot of people answered no. The upgrade was cheap for owners of the original. If you've never played it, this is the version.
More about this game · Shooter · Role-playing · Adventure · Action · Science fiction · Open world
Starfield
Ship building is the best system Bethesda has ever shipped, letting you construct something ugly and functional from modules and then walk around inside it. Exploration is where the criticism lands fairly, since procedurally generated planets produce a lot of empty ground and the loading screens between everything undercut the sense of space. New Game Plus does something structurally clever with the story. The handcrafted cities are strong.
More about this game · Shooter · Role-playing · Adventure · Action · Science fiction · Sandbox · Open world
Days Gone
Hordes are the reason to play it, because five hundred freakers moving as one mass and funneling through a doorway you rigged is a technical achievement that nothing else has matched. Bend Studio built the bike as a resource you maintain, and running out of fuel far from a station creates its own stories. Launch performance was poor and got fixed. The first ten hours of story are slow enough to lose people.
More about this game · Shooter · Adventure · Action · Horror · Survival · Sandbox · Open world
Yakuza: Like a Dragon
Ryu Ga Gotoku switched a brawler series to turn-based combat as a joke that the protagonist is imagining, and then committed to it completely and made it good. Ichiban is a wonderful lead, sincere and slightly ridiculous, and Yokohama is packed with substories that swing between heartbreak and total nonsense. The job system has real depth. There's a grind wall before the final dungeon that you cannot avoid.
More about this game · Role-playing · Adventure · Action · Open world
Dying Light
Parkour is the answer to why this outlived every other zombie game from its era, since climbing a fence half a second before something reaches you is a tension no cover shooter reproduces. Techland made night genuinely dangerous with the Volatiles, and choosing to go out after dark for better loot is a real decision. Four-player co-op is where it peaks. The story is forgettable and the early combat is weak.
More about this game · Shooter · Role-playing · Adventure · Action · Horror · Survival · Stealth · Open world
Dredge
Fishing at night raises a panic meter and the things you catch start looking wrong, which is a horror mechanic built directly into a cozy game loop. Black Salt Games kept it small, around fifteen hours, and that restraint is why it works. Inventory tetris with your catch is more engaging than it should be. The Lovecraftian turn is well handled and never overexplains itself.
More about this game · Role-playing · Simulator · Adventure · Action · Horror · Open world · Mystery
Elden Ring Nightreign
Three players, three in-game days, and a map that shrinks around you, which is FromSoftware taking its combat and putting it in a structure nobody asked for. It works better than expected because the class-based characters have movement options the main game never allowed. Shipping without a duo option was a strange oversight that got patched later. Solo runs are brutally hard and the matchmaking is where this lives or dies.
More about this game · Role-playing · Hack and slash/Beat 'em up · Action · Fantasy · Survival · Open world
Marvel's Spider-Man Remastered
Web swinging is the whole argument, and Insomniac's version is the one every other studio has been measured against since, because momentum carries properly and a good swing arc feels earned rather than automated. Manhattan is compressed but readable, and knowing where you are without a map is rare in a city this size. The stealth missions as other characters remain the low point. The Otto Octavius story lands hard.
More about this game · Hack and slash/Beat 'em up · Adventure · Action · Stealth · Drama · Open world
Far Cry 5
Hope County is the best-looking map Ubisoft has built for this series, all Montana forests and silos and churches, and the environmental storytelling in the abandoned homes does a lot quietly. Full campaign co-op is here and the game is significantly better with someone else. The resistance meter forcibly abducting you mid-mission was a design choice that frustrated almost everyone. Joseph Seed deserved a better structure around him.
More about this game · Shooter · Adventure · Action · Survival · Open world
The Outer Worlds
Obsidian's flaw system, where accepting a permanent debuff for an extra perk after being shot by enough robots, is the kind of idea only this studio has. Companions have real quests and opinions and the writing is sharp about corporate ownership without hammering it. Calling this open world is generous, since Halcyon is a set of medium-sized zones. It's tighter and better written than most of what's above it.
More about this game · Shooter · Role-playing · Adventure · Action · Science fiction · Open world
Assassin's Creed Shadows
Two protagonists with completely different rulesets is the smartest thing Ubisoft has done with the formula in years, because Naoe plays as the stealth game the series abandoned and Yasuke just walks through the front door. Seasons changing the map affects stealth, since winter strips the foliage you were hiding in. The hideout building is more involved than it needed to be. Pacing in the middle stretch drags.
More about this game · Role-playing · Adventure · Action · Historical · Stealth · Open world
Sea of Stars
Timed hits on every attack and block keep you involved in combat that would otherwise be a menu, and Sabotage Studio removed random encounters entirely so exploring never gets interrupted by something you didn't choose. The lighting system where you shift day and night to solve traversal is used well. It's more of a connected world than a truly open one. The story plays safer than the mechanics do.
More about this game · Role-playing · Adventure · Indie · Fantasy · Open world
S.T.A.L.K.E.R. 2: Heart of Chornobyl
GSC Game World finished this through a war, which is context that matters and also isn't the reason it's here. The Zone is oppressive in a way no other open world attempts, with anomalies that kill you instantly and weather that forces you into shelter with strangers. A-Life didn't work properly at launch and the patches have been slowly repairing it. Gunfights are punishing and repairs will bankrupt you constantly.
More about this game · Shooter · Role-playing · Adventure · Action · Horror · Survival · Open world
Marvel's Spider-Man: Miles Morales
Venom powers give Miles a completely different combat identity from Peter, and the bio-electric finishers hit with a weight the first game didn't have. Insomniac set it in winter in Harlem, and the neighborhood specificity does more character work than the plot does. It's short, around eight hours, and priced accordingly. As a PS5 launch showcase it did more for the console than most launch games manage.
More about this game · Hack and slash/Beat 'em up · Adventure · Action · Stealth · Open world
Fortnite
Building is what has kept this alive through six years of imitators, and watching a good player construct a tower in two seconds is either thrilling or dispiriting from where you're standing. Epic rotates the island constantly and the map you learned in March is gone by June. Cross-play means everyone you know can join regardless of hardware. Coming back after a long break requires a friend to explain what happened.
More about this game · Shooter · Simulator · Action · Survival · Sandbox · Open world
Death Stranding: Director's Cut
The additions here are practical rather than transformative, with a racetrack, a firing range, and stealth tools that make the MULE camps less of a chore. What matters is the 60fps and the improved lighting, because a game built on landscapes benefits enormously from both. Carrying cargo across mountains remains either meditative or unbearable depending on who you are. The soundtrack cues that hit when you crest a ridge are still perfect.
More about this game · Shooter · Role-playing · Adventure · Action · Science fiction · Survival · Stealth · Open world
Subnautica
Descending past the safe shallows for the first time and hearing something large that you cannot see is the single best use of sound design in any survival game. Unknown Worlds built 4546B as a vertical world where progress means going deeper, and the Cyclops submarine is both a base and a liability. Inventory management is fiddly and the crafting chains get tedious. If deep water frightens you, this is not going to help.
More about this game · Adventure · Indie · Science fiction · Survival · Open world
The Elder Scrolls V: Skyrim - Anniversary Edition
Everything in the Special Edition plus a pile of Creation Club content, which ranges from a full fishing system to survival mode to quests that would have been decent side content in 2011. Survival mode is the meaningful addition, adding hunger, cold, and fatigue that make the map's geography matter again. Most of the rest is armor sets. Existing mod setups broke when this dropped, which frustrated a lot of people.
More about this game · Role-playing · Adventure · Action · Fantasy · Open world
Destiny 2
Bungie's gunplay is still the best in any live service game and probably the reason people stay through everything else. Raids like Vault of Glass and Last Wish are elaborate cooperative puzzles that reward a group learning them together over weeks. The vaulting of paid campaigns was a bad decision and the community said so loudly. Getting back in after a break means facing a wall of currencies and systems nobody explains.
More about this game · Shooter · Role-playing · Adventure · Action · Fantasy · Science fiction · Open world · Warfare
Monster Hunter Wilds
Capcom removed the loading zones and the seams, so a hunt can carry you across an entire region while a sandstorm rolls in and changes what's out there. The Seikret mount handling navigation frees you to focus on the hunt. Weapon design is as deep as ever and the focus mode wound system rewards precision. Performance was rough at launch and the endgame arrived thinner than longtime players wanted.
More about this game · Role-playing · Hack and slash/Beat 'em up · Adventure · Action · Fantasy · Open world
Assassin's Creed Origins
Bayek is the most likeable protagonist the series has had, and the story about a father processing loss is more restrained than the franchise usually manages. Egypt was the right setting for the RPG reboot, with tombs that reward exploration and a desert that actually feels dangerous. Discovery Tour turns the whole map into a museum with no combat, which is a great idea nobody else copies. Combat hitboxes are loose.
More about this game · Role-playing · Adventure · Action · Historical · Stealth · Open world
Valheim
Iron Gate built structural integrity into the building system, so a hall collapses if you don't support it, and that single decision makes construction a real engineering problem instead of decoration. Each biome is a genuine wall until you beat the boss gating it, and Bonemass in the swamp humbles most groups. It's still in development after years. The procedural world generation means no two players share the same map.
More about this game · Role-playing · Adventure · Indie · Action · Fantasy · Survival · Sandbox · Open world
The Elder Scrolls V: Skyrim - Special Edition
Fifteen years of mods is the honest answer for why this is still on lists like this one, and the Special Edition is the version most of them target. Bethesda's world design remains the standard for stumbling into something, because the cave you passed on the way to a quest usually has a story in it. Radiant quests are filler and always were. Dragon fights got dull about six hours in.
More about this game · Role-playing · Adventure · Action · Fantasy · Historical · Sandbox · Open world
Assassin's Creed Odyssey
The mercenary system is what people remember, since killing a bounty hunter promotes the next one and the whole thing escalates into a personal problem you created. Ubisoft handed Greece a scale that borders on ridiculous and the naval combat with your crew singing is the highlight. Kassandra's voice performance is the best in the franchise by a distance. The XP gating pushes you toward grinding, and that pressure never entirely goes away.
More about this game · Role-playing · Adventure · Action · Historical · Stealth · Open world
Ghost of Tsushima: Director's Cut
Iki Island is the reason to pick this version, a self-contained expansion with a story about Jin's father that's tighter and more personal than anything in the base game. The PS5 build runs at 60fps and adds Japanese lip sync, which sounds like a footnote and matters a lot if you play with the original audio. DualSense triggers add resistance to the bow. Same island, same repeated camps, better everything else.
More about this game · Role-playing · Adventure · Action · Historical · Stealth · Drama · Open world
Marvel's Spider-Man 2
Web wings turned traversal into something closer to flying, and the wind tunnels between boroughs let you cross the map without touching a building, which is a real change to how the city feels. Insomniac's symbiote combat gives Peter a heavier, angrier moveset that contrasts properly with Miles. Kraven is the best-handled villain in the series. The campaign is shorter than expected and the ending clearly exists to set up the next one.
More about this game · Hack and slash/Beat 'em up · Adventure · Action · Science fiction · Stealth · Drama · Open world
Lies of P
Weapon assembly is the mechanic that separates this from everything it's imitating, because pulling a blade off one weapon and bolting it to another handle changes both the moveset and the scaling. Round8 made Krat a beautiful place to die repeatedly, all belle époque architecture and gas lamps. Perfect guarding is mandatory rather than optional and the game is upfront about it. The opening hours are punishingly tight before you find your build.
More about this game · Role-playing · Adventure · Action · Horror · Open world
Fallout 4
Gunplay is the thing Bethesda actually fixed, and after two games of shooting that felt like suggestion, the weapon modding and hip fire in the Commonwealth make combat carry its own weight. Settlement building is a full second game hiding in the menus. The voiced protagonist flattened the dialogue into four options that mostly say the same thing, which is a fair criticism. Power armor as a resource you fuel was the right call.
More about this game · Shooter · Role-playing · Action · Science fiction · Survival · Stealth · Sandbox · Open world
Minecraft
Procedural generation means the world extends past any distance you'll ever walk, which was the pitch in 2011 and remains the pitch now. What keeps it here is that the survival loop still works, and the first night spent digging into a hillside with three pieces of wood is a genuine tension the game earns. Mojang keeps adding biomes and mobs for free. Combat has always been the weakest part.
More about this game · Simulator · Adventure · Arcade · Action · Fantasy · Survival · Sandbox · Kids · Open world · 4X (explore, expand, exploit, and exterminate)
Forza Horizon 6
Playground finally got Japan, and the map trades the previous game's biome variety for something more specific, with mountain touge roads and dense city driving that reward a different kind of driving. The handling model is still the friendliest in the racing genre, forgiving enough for a controller and deep enough to fight you at the top. Structurally this doesn't reinvent the festival, and it doesn't really need to.
More about this game · Racing · Simulator · Sport · Arcade · Action · Open world
Genshin Impact
Elemental reactions are the system everything else hangs on, and freezing water and then shattering it is the sort of interaction most free games wouldn't bother building. HoYoverse kept expanding the map for years and the exploration holds up against paid open world games. Climbing anywhere with a stamina bar and a glider makes traversal a pleasure. The gacha and the resin timers are exactly what you'd expect, and they do gate the fun.
More about this game · Role-playing · Adventure · Action · Fantasy · Open world
Outer Wilds
Everything resets after twenty-two minutes and the only thing you keep is what you learned, which makes knowledge the actual progression system. Mobius Digital built a solar system where planets are changing while you explore them, and one is being drained into a black hole in real time. Nothing about the ending can be spoiled without ruining it. The one cruel thing is that you can only play it for the first time once.
More about this game · Puzzle · Simulator · Adventure · Indie · Action · Science fiction · Open world · Mystery
Ghost of Yotei
Atsu carries this on a completely different register from the previous protagonist, and the revenge structure means you're hunting six people rather than clearing a territory. Weapon switching is the mechanical addition that matters, because bringing the wrong one into a fight against spearmen is a fast way to die. Ezo's landscape is colder and emptier and Sucker Punch uses that space well. Camps still repeat, which the series hasn't solved.
More about this game · Role-playing · Adventure · Action · Historical · Stealth · Open world
Final Fantasy VII Rebirth
The open zones are the surprise, since Square Enix could have kept the corridor structure and instead built regions with real exploration and world intel to gather. Combat sits between real time and turn based and the synergy abilities give every party pairing something specific. Queen's Blood is a card game good enough to release on its own. There are too many minigames and the ending will start arguments at your table.
More about this game · Role-playing · Strategy · Adventure · Action · Fantasy · Open world
Hogwarts Legacy
Avalanche modeled the castle with a level of detail that borders on obsessive, and the moving staircases and paintings that argue with each other do more work than any quest in the game. Spell chaining in combat is better than expected, with a real rhythm of shields and counters. The Merlin trials number in the dozens and they repeat almost immediately. The Room of Requirement is where most players lose entire evenings.
More about this game · Role-playing · Adventure · Action · Fantasy · Open world
Forza Horizon 5
Mexico was Playground's best map before this arrived on PS5, and the variety is the reason, because a single road can take you from jungle to volcano to a coastal highway without a loading break. The festival structure never pressures you into anything. EventLab lets players build their own tracks and the community has made some absurd ones. Progression showers you with cars so fast that ownership stops meaning much.
More about this game · Racing · Action · Open world
Crimson Desert
Pearl Abyss spent the better part of a decade turning what began as an MMO project into a single-player action game, and the physics-driven combat is what it was all for. Grabbing an enemy, throwing them into another one, and having the ragdolls interact properly sounds minor until you play a fight where nothing is canned animation. Pywel is enormous and the traversal tools keep up with it. The long development shows in places where systems don't quite talk to each other.
More about this game · Adventure · Action · Fantasy · Open world
Horizon Forbidden West
The Shieldwing and Pullcaster fixed the traversal complaint from the first game, and being able to glide off a cliff or yank yourself up a wall means the West is built vertically in a way the earlier map never was. Underwater exploration is fully realized here, and the sunken Los Angeles ruins are the most striking environments Guerrilla has made.
Machine variety is where this pulls ahead, since the Slitherfang and Tremortusk fights demand different loadouts rather than the same combo with more health. Aloy narrating solutions to puzzles you already solved is irritating and the dialogue scenes run long. Burning Shores is a strong expansion, and the PS5 version at 60fps in performance mode is one of the console's best-looking games.
More about this game · Role-playing · Adventure · Action · Science fiction · Open world
Death Stranding 2: On the Beach
Route planning is the core loop, and Kojima Productions made the sequel wider without making it easier, so you're still reading terrain and deciding whether a river crossing is worth the cargo risk. The new landscape throws sandstorms, floods, and earthquakes at you mid-delivery, which turns a route you'd solved into a problem again.
Combat got a real overhaul and there's more of it, and whether that's an improvement depends on how much you liked being defenseless the first time. The asynchronous online structure is still the best idea in the series, because finding a stranger's bridge exactly where you needed one is a kind of multiplayer nobody else attempts. The story is Kojima at full volume and it goes where you'd expect.
More about this game · Shooter · Adventure · Action · Science fiction · Horror · Stealth · Open world
Kingdom Come: Deliverance II
Warhorse builds a fifteenth-century Bohemia with no dragons, no magic, and no level scaling, which means a bandit in leather will absolutely kill you in the first hour and that's the intended lesson. Directional combat requires you to read where a strike is coming from and answer it, and once it clicks the duels become the best melee fighting in any open world game.
Kuttenberg is the standout, a real medieval city with a working economy and guards who remember your face and your bloodstained shirt. The systems are demanding and the alchemy and lockpicking minigames will lose some people entirely. It's the most stubbornly specific game on this list and it commits completely.
More about this game · Role-playing · Simulator · Adventure · Action · Historical · Open world
Cyberpunk 2077
The launch was a disaster and there's no version of this entry that skips past it, but the game that exists in 2026 is not the game that shipped. The 2.0 update rebuilt perks, police response, and vehicle combat from the ground up, and the difference is enormous.
Night City is the densest urban map anyone has built, with verticality that actually matters because the megabuildings have interiors and the alleys connect. Phantom Liberty is the best thing CD Projekt Red has written outside of Toussaint, and Idris Elba's Reed anchors an ending that leaves you worse off no matter what you choose. Driving still feels floaty and the life paths matter less than promised. Play it now, not then.
More about this game · Shooter · Role-playing · Adventure · Action · Science fiction · Sandbox · Open world
Ghost of Tsushima
Sucker Punch replaced the minimap with wind, and pointing yourself toward a swirl of leaves instead of a HUD arrow is a small change that reframes the entire experience of crossing the island. Standoffs are the other signature, staring down a group of Mongols and killing three of them in one input before the fight technically starts.
Kurosawa mode strips the color out and adds film grain, and it's more than a novelty because the combat reads better in black and white. The camps do repeat and by the third region you'll know the layout of a Mongol outpost before you enter it. What saves it is that the swordplay stays sharp, and the Mythic Tales are worth chasing for the ink-wash cutscenes alone.
More about this game · Role-playing · Hack and slash/Beat 'em up · Adventure · Action · Historical · Stealth · Drama · Open world
Horizon Zero Dawn
Overriding a Thunderjaw and watching it turn on the herd it was leading is still the best power fantasy Guerrilla has designed, and it came out of a studio that had only made corridor shooters before this. Nobody expected it. Machine hunting works because each one has a weak point you have to actually aim at, and tearing a disc launcher off and using it against the owner never stopped being satisfying.
The story about what happened to the old world is the real payload, and the audio logs build to a reveal that recontextualizes the whole setting. Human enemies are the weak spot, with dull combat and worse AI, and the facial animation in ordinary conversations was rough even in 2017. The world itself has aged beautifully.
More about this game · Shooter · Role-playing · Adventure · Action · Science fiction · Stealth · Drama · Open world
God of War Ragnarök
Santa Monica Studio built nine realms that are wide rather than open, and it's worth being straight about that upfront because this isn't a map you get lost in. What it has instead is the highest hit rate on side content of anything here, since the favors are written and acted at the same level as the main story rather than dumped in to pad a checklist.
Draupnir's spear is the best weapon the series has made, and the way you can pin an enemy to a wall and then detonate it changes every fight after you get it. Atreus taking over playable sections split opinion and the pacing does sag when it happens. The final act earns everything, and the Valhalla DLC that arrived later is free and better than it needed to be.
More about this game · Role-playing · Hack and slash/Beat 'em up · Adventure · Action · Fantasy · Open world
Grand Theft Auto V
Switching between three protagonists mid-heist was the structural trick, and it holds up because Michael, Franklin, and Trevor genuinely want different things and the game lets that friction sit. Rockstar built Los Santos with a density that most maps still can't touch, down to pedestrians reacting to what you're wearing.
Thirteen years on, this is still selling, which is either impressive or slightly absurd depending on your mood. GTA Online swallowed the studio's attention and single-player DLC never arrived, and that's a real loss worth naming. The PS5 version runs at 60fps with faster loading, and the heists remain the best-directed set pieces in the genre.
More about this game · Shooter · Racing · Adventure · Action · Comedy · Sandbox · Open world
The Witcher 3: Wild Hunt
The Bloody Baron questline changed what people expected from side content, because a search for a missing wife turns into something about grief and a botchling and there's no clean ending available to you. CD Projekt Red wrote hundreds of hours at that quality level, which nobody had done at that scale before and few have managed since.
Blood and Wine is the better argument, though. Toussaint is a full second world with its own tone, and it closes Geralt's story with more care than most base games manage. Combat is where this shows its age, since the pirouettes and the sign system were never the appeal. The PS5 update added ray tracing and 60fps modes, and the game still looks remarkable eleven years later.
More about this game · Role-playing · Adventure · Action · Fantasy · Open world
Elden Ring
FromSoftware's actual innovation wasn't the size of the Lands Between, it was removing the map markers and trusting that a distant golden tree or a strange rock formation would pull you toward it anyway. It works. You crest a hill in Liurnia, see a lake full of ruins and something enormous standing in it, and you go look, and nobody told you to.
The legacy dungeons are the other half, because Stormveil and Leyndell are the kind of dense interlocking level design the studio built its name on, dropped into a world that otherwise breathes. The honest caveat is that the catacombs and mines repeat their layouts and you'll start recognizing rooms by the third region. Malenia is still one of the hardest bosses ever put in a game, and beating her without summons remains a real achievement.
More about this game · Role-playing · Adventure · Action · Fantasy · Open world
Something that stands out looking at fifty of these together is how many of the top entries are the ones that gave you the least direction. The genre spent years measuring itself in square kilometers and unlockable towers, and the games that stuck are mostly the ones that put something strange on a hill and let you decide whether to walk over. Sony's first-party studios figured this out around the same time FromSoftware did, coming from opposite directions.
Your ordering of the top open world games PS5 has to offer will look different from ours, and probably by a lot. Somebody thinks the Bohemia sim is overrated and somebody else is furious about where a certain Night City game landed after everything it went through. Both positions are defensible, which is roughly the point of ranking anything.
What keeps this list interesting is that it isn't settling. A 2013 Rockstar game is still holding a top spot against things released last year, and studios are still finding new answers to the problem of filling a big space with reasons to keep walking. Pick something from the back half you wrote off at launch, because a lot of these are three or four patches removed from the game people reviewed.

