Games Released in June 1982

28 new games released in June 1982, with Arcade being the most active platform. June 1 was the busiest day, with 8 new releases.

Top Platform

Arcade

New Releases

28

Busiest Day

June 1

Pac-Man

What was the most popular game of June 1982?

Pac-Man

Atari 2600 Port of Pac-Man The player controls Pac-Man through a maze, eating pac-dots (also called pellets). When all pac-dots are eaten, Pac-Man is taken to the next stage. Between some stages one of three intermission animations plays. Four enemies (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. If an enemy touches Pac-Man, a life is lost and the Pac-Man itself withers and dies. When all lives have been lost, the game ends. Pac-Man is awarded a single bonus life at 10,000 points by default. Near the corners of the maze are four larger, flashing dots known as power pellets that provide Pac-Man with the temporary ability to eat the enemies. The enemies turn deep blue, reverse direction and usually move more slowly. When an enemy is eaten, its eyes remain and return to the center box where it is regenerated in its normal color. Blue enemies flash white to signal that they are about to become dangerous again and the length of time for which the enemies remain vulnerable varies from one stage to the next, generally becoming shorter as the game progresses. In later stages, the enemies go straight to flashing, bypassing blue, which means that they can only be eaten for a short amount of time, although they still reverse direction when a power pellet is eaten; in even later stages, the ghosts do not become edible (i.e., they do not change color and still make Pacman lose a life on contact), but they still reverse direction.

Which days had the most releases?

June 1 saw the most activity with 8 releases.

SunMonTueWedThuFriSat

Tue, Jun 1

8 releases

Wed, Jun 2

1 release

Thu, Jun 3

5 releases

Fri, Jun 4

No releases

Sat, Jun 5

7 releases

Sun, Jun 6

2 releases

Mon, Jun 7

No releases

Tue, Jun 8

No releases

Wed, Jun 9

No releases

Thu, Jun 10

No releases

Fri, Jun 11

No releases

Sat, Jun 12

No releases

Sun, Jun 13

1 release

Mon, Jun 14

No releases

Tue, Jun 15

1 release

Wed, Jun 16

No releases

Thu, Jun 17

No releases

Fri, Jun 18

No releases

Sat, Jun 19

No releases

Sun, Jun 20

No releases

Mon, Jun 21

No releases

Tue, Jun 22

No releases

Wed, Jun 23

2 releases

Thu, Jun 24

No releases

Fri, Jun 25

No releases

Sat, Jun 26

No releases

Sun, Jun 27

No releases

Mon, Jun 28

No releases

Tue, Jun 29

No releases

Wed, Jun 30

1 release

How did each week compare?

The first week of June was the busiest with 23 releases.

Week 2 (June 8–14)

1 release
Pac-Man

Most popular release in Week 2

Pac-Man

Atari 2600 Port of Pac-Man The player controls Pac-Man through a maze, eating pac-dots (also called pellets). When all pac-dots are eaten, Pac-Man is taken to the next stage. Between some stages one of three intermission animations plays. Four enemies (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. If an enemy touches Pac-Man, a life is lost and the Pac-Man itself withers and dies. When all lives have been lost, the game ends. Pac-Man is awarded a single bonus life at 10,000 points by default. Near the corners of the maze are four larger, flashing dots known as power pellets that provide Pac-Man with the temporary ability to eat the enemies. The enemies turn deep blue, reverse direction and usually move more slowly. When an enemy is eaten, its eyes remain and return to the center box where it is regenerated in its normal color. Blue enemies flash white to signal that they are about to become dangerous again and the length of time for which the enemies remain vulnerable varies from one stage to the next, generally becoming shorter as the game progresses. In later stages, the enemies go straight to flashing, bypassing blue, which means that they can only be eaten for a short amount of time, although they still reverse direction when a power pellet is eaten; in even later stages, the ghosts do not become edible (i.e., they do not change color and still make Pacman lose a life on contact), but they still reverse direction.

Week 4 (June 22–28)

2 releases
Jungle Hunt

Most popular release in Week 4

Jungle Hunt

Jungle Hunt is side-scrolling arcade game produced and released by Taito in 1982. It was initially released as Jungle King. Jungle Hunt is one of the first video games to use parallax scrolling. The player controls an unnamed jungle explorer sporting a pith helmet and a safari suit. The player attempts to rescue his girl from a tribe of hungry cannibals by swinging from vine to vine, swimming a crocodile-infested river, jumping over or ducking beneath rolling rocks, then releasing the girl before she is lowered into a boiling cauldron. Home versions were released for the Apple II, Atari 2600, Atari 5200, Atari 8-bit family, Commodore 64, ColecoVision, VIC-20, and IBM PC. The PC version was developed by Sierra On-Line and is incompatible with everything except an original IBM PC/XT with a CGA video card. In the Atari-ported versions the hero is named Sir Dudley, and the girl, married to Sir Dudley, is Lady Penelope.

Which platforms saw the most releases?

Arcade received 15 new titles in June 1982. The runner up was Atari 2600 with 8 new titles.

Arcade15 releases
Atari 26008 releases
Vectrex2 releases
Game & Watch1 release
Intellivision1 release
Epoch Cassette Vision1 release
Apple II1 release

What genres were most popular?

Arcade was the dominant genre in June 1982 with 14 titles. Shooter followed closely with 6.

Arcade14
Shooter6
Simulator5
Strategy3
Adventure3
Sport3
Platform2
Puzzle2
Racing2
Real Time Strategy1