Games Released in March 1982

10 new games released in March 1982, with Arcade being the most active platform. March 1 was the busiest day, with 2 new releases.

Top Platform

Arcade

New Releases

10

Busiest Day

March 1

Pac-Man

What was the most popular game of March 1982?

Pac-Man

Atari 2600 Port of Pac-Man The player controls Pac-Man through a maze, eating pac-dots (also called pellets). When all pac-dots are eaten, Pac-Man is taken to the next stage. Between some stages one of three intermission animations plays. Four enemies (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. If an enemy touches Pac-Man, a life is lost and the Pac-Man itself withers and dies. When all lives have been lost, the game ends. Pac-Man is awarded a single bonus life at 10,000 points by default. Near the corners of the maze are four larger, flashing dots known as power pellets that provide Pac-Man with the temporary ability to eat the enemies. The enemies turn deep blue, reverse direction and usually move more slowly. When an enemy is eaten, its eyes remain and return to the center box where it is regenerated in its normal color. Blue enemies flash white to signal that they are about to become dangerous again and the length of time for which the enemies remain vulnerable varies from one stage to the next, generally becoming shorter as the game progresses. In later stages, the enemies go straight to flashing, bypassing blue, which means that they can only be eaten for a short amount of time, although they still reverse direction when a power pellet is eaten; in even later stages, the ghosts do not become edible (i.e., they do not change color and still make Pacman lose a life on contact), but they still reverse direction.

Which days had the most releases?

March 3 saw the most activity with 2 releases.

SunMonTueWedThuFriSat

Mon, Mar 1

2 releases

Tue, Mar 2

1 release

Wed, Mar 3

2 releases

Thu, Mar 4

No releases

Fri, Mar 5

1 release

Sat, Mar 6

No releases

Sun, Mar 7

No releases

Mon, Mar 8

No releases

Tue, Mar 9

No releases

Wed, Mar 10

1 release

Thu, Mar 11

No releases

Fri, Mar 12

No releases

Sat, Mar 13

1 release

Sun, Mar 14

No releases

Mon, Mar 15

No releases

Tue, Mar 16

1 release

Wed, Mar 17

No releases

Thu, Mar 18

No releases

Fri, Mar 19

No releases

Sat, Mar 20

No releases

Sun, Mar 21

No releases

Mon, Mar 22

No releases

Tue, Mar 23

No releases

Wed, Mar 24

No releases

Thu, Mar 25

No releases

Fri, Mar 26

1 release

Sat, Mar 27

No releases

Sun, Mar 28

No releases

Mon, Mar 29

No releases

Tue, Mar 30

No releases

Wed, Mar 31

No releases

How did each week compare?

The first week of March was the busiest with 6 releases.

Week 3 (March 15–21)

1 release
Pac-Man

Most popular release in Week 3

Pac-Man

Atari 2600 Port of Pac-Man The player controls Pac-Man through a maze, eating pac-dots (also called pellets). When all pac-dots are eaten, Pac-Man is taken to the next stage. Between some stages one of three intermission animations plays. Four enemies (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. If an enemy touches Pac-Man, a life is lost and the Pac-Man itself withers and dies. When all lives have been lost, the game ends. Pac-Man is awarded a single bonus life at 10,000 points by default. Near the corners of the maze are four larger, flashing dots known as power pellets that provide Pac-Man with the temporary ability to eat the enemies. The enemies turn deep blue, reverse direction and usually move more slowly. When an enemy is eaten, its eyes remain and return to the center box where it is regenerated in its normal color. Blue enemies flash white to signal that they are about to become dangerous again and the length of time for which the enemies remain vulnerable varies from one stage to the next, generally becoming shorter as the game progresses. In later stages, the enemies go straight to flashing, bypassing blue, which means that they can only be eaten for a short amount of time, although they still reverse direction when a power pellet is eaten; in even later stages, the ghosts do not become edible (i.e., they do not change color and still make Pacman lose a life on contact), but they still reverse direction.

Which platforms saw the most releases?

Arcade received 3 new titles in March 1982. The runner up was DOS with 2 new titles.

Arcade3 releases
DOS2 releases
Apple II1 release
Atari 26001 release
Epoch Cassette Vision1 release
Game & Watch1 release
Intellivision1 release

What genres were most popular?

Arcade was the dominant genre in March 1982 with 8 titles. Puzzle followed closely with 3.

Arcade8
Puzzle3
Adventure1
Fighting1
Platform1
Strategy1