Games Released in September 1982

13 new games released in September 1982, with Atari 2600 being the most active platform. September 1 was the busiest day, with 3 new releases.

Which days had the most releases?

September 1 saw the most activity with 3 releases.

SunMonTueWedThuFriSat

Wed, Sep 1

3 releases

Thu, Sep 2

2 releases

Fri, Sep 3

No releases

Sat, Sep 4

No releases

Sun, Sep 5

No releases

Mon, Sep 6

No releases

Tue, Sep 7

No releases

Wed, Sep 8

No releases

Thu, Sep 9

No releases

Fri, Sep 10

No releases

Sat, Sep 11

No releases

Sun, Sep 12

No releases

Mon, Sep 13

No releases

Tue, Sep 14

No releases

Wed, Sep 15

2 releases

Thu, Sep 16

1 release

Fri, Sep 17

No releases

Sat, Sep 18

No releases

Sun, Sep 19

No releases

Mon, Sep 20

No releases

Tue, Sep 21

No releases

Wed, Sep 22

No releases

Thu, Sep 23

1 release

Fri, Sep 24

1 release

Sat, Sep 25

No releases

Sun, Sep 26

3 releases

Mon, Sep 27

No releases

Tue, Sep 28

No releases

Wed, Sep 29

No releases

Thu, Sep 30

No releases

How did each week compare?

The fourth week of September was the busiest with 5 releases.

Week 4 (September 22–28)

5 releases
Megamania

Most popular release in Week 4

Megamania

In Megamania, the gameplay resembles that of Space Invaders. Rather than being aliens or spaceships, however, the enemies in this game are various objects such as hamburgers, bow ties, and steam irons. The object is to shoot them down before the energy bar at the bottom of screen is depleted, all while avoiding the oncoming enemies and their own projectiles attacks. Each of the enemies fly in select patterns and as soon as they hit the bottom of the screen, they re-appear at the top until shot by the player. The player's spacecraft depicted in the game is a cross between the U.S.S. Enterprise and Klingon battlecruiser from the Star Trek universe. Gameplay-wise and in terms of graphics, MegaMania bears a very strong resemblance to Sega's 1981 arcade title "Astro Blaster". Both games feature nearly identical patterns of approaching enemies with the player relying on an "Energy" meter. Also, the player's ship bears a remarkable similarity in both games. When Megamania was originally sold, anyone who scored above 45,000 points could send Activision a picture of their screen and become an official Megamaniac. They also would receive an Official Megamaniac emblem.[2] If a player exceeds a score of 999,999 the game ends.

Which platforms saw the most releases?

Atari 2600 received 6 new titles in September 1982. The runner up was Arcade with 4 new titles.

Atari 26006 releases
Arcade4 releases
Atari 8-bit2 releases
DOS2 releases
Apple II1 release
TRS-801 release

What genres were most popular?

Arcade was the dominant genre in September 1982 with 12 titles. Puzzle followed closely with 3.

Arcade12
Puzzle3
Shooter3
Adventure2
Racing1
Sport1
Strategy1
Platform1